scripts
This commit is contained in:
@@ -0,0 +1,28 @@
|
||||
using System;
|
||||
|
||||
namespace UnityEngine.Networking.NetworkSystem
|
||||
{
|
||||
// Token: 0x02000030 RID: 48
|
||||
internal class LobbyReadyToBeginMessage : MessageBase
|
||||
{
|
||||
// Token: 0x060000DD RID: 221 RVA: 0x00008758 File Offset: 0x00006958
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
this.slotId = reader.ReadByte();
|
||||
this.readyState = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
// Token: 0x060000DE RID: 222 RVA: 0x00008773 File Offset: 0x00006973
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
writer.Write(this.slotId);
|
||||
writer.Write(this.readyState);
|
||||
}
|
||||
|
||||
// Token: 0x040000A1 RID: 161
|
||||
public byte slotId;
|
||||
|
||||
// Token: 0x040000A2 RID: 162
|
||||
public bool readyState;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user