This commit is contained in:
niko
2026-06-04 11:42:34 +02:00
parent f39ba70a9f
commit e720b98cd1
7488 changed files with 2493818 additions and 0 deletions
@@ -0,0 +1,47 @@
using System;
namespace UnityEngine.Networking.NetworkSystem
{
// Token: 0x02000026 RID: 38
internal class ObjectSpawnMessage : MessageBase
{
// Token: 0x060000BF RID: 191 RVA: 0x000083C4 File Offset: 0x000065C4
public override void Deserialize(NetworkReader reader)
{
this.netId = reader.ReadNetworkId();
this.assetId = reader.ReadNetworkHash128();
this.position = reader.ReadVector3();
this.payload = reader.ReadBytesAndSize();
uint num = 16U;
if ((long)reader.Length - (long)((ulong)reader.Position) >= (long)((ulong)num))
{
this.rotation = reader.ReadQuaternion();
}
}
// Token: 0x060000C0 RID: 192 RVA: 0x00008429 File Offset: 0x00006629
public override void Serialize(NetworkWriter writer)
{
writer.Write(this.netId);
writer.Write(this.assetId);
writer.Write(this.position);
writer.WriteBytesFull(this.payload);
writer.Write(this.rotation);
}
// Token: 0x04000086 RID: 134
public NetworkInstanceId netId;
// Token: 0x04000087 RID: 135
public NetworkHash128 assetId;
// Token: 0x04000088 RID: 136
public Vector3 position;
// Token: 0x04000089 RID: 137
public byte[] payload;
// Token: 0x0400008A RID: 138
public Quaternion rotation;
}
}