scripts
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using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x02000027 RID: 39
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internal class ObjectSpawnSceneMessage : MessageBase
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{
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// Token: 0x060000C2 RID: 194 RVA: 0x00008470 File Offset: 0x00006670
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public override void Deserialize(NetworkReader reader)
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{
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this.netId = reader.ReadNetworkId();
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this.sceneId = reader.ReadSceneId();
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this.position = reader.ReadVector3();
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this.payload = reader.ReadBytesAndSize();
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}
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// Token: 0x060000C3 RID: 195 RVA: 0x000084A3 File Offset: 0x000066A3
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(this.netId);
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writer.Write(this.sceneId);
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writer.Write(this.position);
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writer.WriteBytesFull(this.payload);
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}
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// Token: 0x0400008B RID: 139
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public NetworkInstanceId netId;
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// Token: 0x0400008C RID: 140
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public NetworkSceneId sceneId;
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// Token: 0x0400008D RID: 141
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public Vector3 position;
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// Token: 0x0400008E RID: 142
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public byte[] payload;
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}
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}
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