scripts
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using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x0200002A RID: 42
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internal class OwnerMessage : MessageBase
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{
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// Token: 0x060000CB RID: 203 RVA: 0x0000852A File Offset: 0x0000672A
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public override void Deserialize(NetworkReader reader)
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{
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this.netId = reader.ReadNetworkId();
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this.playerControllerId = (short)reader.ReadPackedUInt32();
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}
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// Token: 0x060000CC RID: 204 RVA: 0x00008546 File Offset: 0x00006746
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(this.netId);
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writer.WritePackedUInt32((uint)this.playerControllerId);
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}
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// Token: 0x04000091 RID: 145
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public NetworkInstanceId netId;
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// Token: 0x04000092 RID: 146
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public short playerControllerId;
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}
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}
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