scripts
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using System;
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namespace UnityEngine.Networking
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{
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// Token: 0x02000068 RID: 104
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public class SyncListInt : SyncList<int>
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{
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// Token: 0x0600052F RID: 1327 RVA: 0x0001E499 File Offset: 0x0001C699
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protected override void SerializeItem(NetworkWriter writer, int item)
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{
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writer.WritePackedUInt32((uint)item);
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}
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// Token: 0x06000530 RID: 1328 RVA: 0x0001E4A4 File Offset: 0x0001C6A4
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protected override int DeserializeItem(NetworkReader reader)
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{
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return (int)reader.ReadPackedUInt32();
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}
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// Token: 0x06000531 RID: 1329 RVA: 0x0001E4C0 File Offset: 0x0001C6C0
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[Obsolete("ReadReference is now used instead")]
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public static SyncListInt ReadInstance(NetworkReader reader)
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{
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ushort num = reader.ReadUInt16();
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SyncListInt syncListInt = new SyncListInt();
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for (ushort num2 = 0; num2 < num; num2 += 1)
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{
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syncListInt.AddInternal((int)reader.ReadPackedUInt32());
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}
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return syncListInt;
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}
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// Token: 0x06000532 RID: 1330 RVA: 0x0001E504 File Offset: 0x0001C704
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public static void ReadReference(NetworkReader reader, SyncListInt syncList)
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{
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ushort num = reader.ReadUInt16();
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syncList.Clear();
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for (ushort num2 = 0; num2 < num; num2 += 1)
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{
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syncList.AddInternal((int)reader.ReadPackedUInt32());
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}
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}
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// Token: 0x06000533 RID: 1331 RVA: 0x0001E540 File Offset: 0x0001C740
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public static void WriteInstance(NetworkWriter writer, SyncListInt items)
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{
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writer.Write((ushort)items.Count);
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for (int i = 0; i < items.Count; i++)
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{
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writer.WritePackedUInt32((uint)items[i]);
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}
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}
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}
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}
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