scripts
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@@ -0,0 +1,125 @@
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using System;
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using UnityEngine.Playables;
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namespace UnityEngine.Timeline
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{
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// Token: 0x02000030 RID: 48
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public class ActivationControlPlayable : PlayableBehaviour
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{
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// Token: 0x060001B5 RID: 437 RVA: 0x0000931C File Offset: 0x0000751C
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public static ScriptPlayable<ActivationControlPlayable> Create(PlayableGraph graph, GameObject gameObject, ActivationControlPlayable.PostPlaybackState postPlaybackState)
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{
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ScriptPlayable<ActivationControlPlayable> scriptPlayable;
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if (gameObject == null)
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{
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scriptPlayable = ScriptPlayable<ActivationControlPlayable>.Null;
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}
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else
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{
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ScriptPlayable<ActivationControlPlayable> scriptPlayable2 = ScriptPlayable<ActivationControlPlayable>.Create(graph, 0);
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ActivationControlPlayable behaviour = scriptPlayable2.GetBehaviour();
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behaviour.gameObject = gameObject;
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behaviour.postPlayback = postPlaybackState;
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scriptPlayable = scriptPlayable2;
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}
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return scriptPlayable;
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}
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// Token: 0x060001B6 RID: 438 RVA: 0x00009367 File Offset: 0x00007567
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public override void OnBehaviourPlay(Playable playable, FrameData info)
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{
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if (!(this.gameObject == null))
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{
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this.gameObject.SetActive(true);
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}
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}
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// Token: 0x060001B7 RID: 439 RVA: 0x0000938C File Offset: 0x0000758C
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public override void OnBehaviourPause(Playable playable, FrameData info)
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{
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if (!(this.gameObject == null))
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{
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this.gameObject.SetActive(false);
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}
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}
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// Token: 0x060001B8 RID: 440 RVA: 0x000093B1 File Offset: 0x000075B1
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public override void ProcessFrame(Playable playable, FrameData info, object userData)
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{
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if (this.gameObject != null)
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{
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this.gameObject.SetActive(true);
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}
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}
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// Token: 0x060001B9 RID: 441 RVA: 0x000093D1 File Offset: 0x000075D1
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public override void OnGraphStart(Playable playable)
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{
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if (this.gameObject != null)
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{
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if (this.m_InitialState == ActivationControlPlayable.InitialState.Unset)
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{
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this.m_InitialState = ((!this.gameObject.activeSelf) ? ActivationControlPlayable.InitialState.Inactive : ActivationControlPlayable.InitialState.Active);
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}
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}
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}
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// Token: 0x060001BA RID: 442 RVA: 0x00009410 File Offset: 0x00007610
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public override void OnGraphStop(Playable playable)
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{
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if (!(this.gameObject == null) && this.m_InitialState != ActivationControlPlayable.InitialState.Unset)
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{
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ActivationControlPlayable.PostPlaybackState postPlaybackState = this.postPlayback;
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if (postPlaybackState != ActivationControlPlayable.PostPlaybackState.Active)
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{
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if (postPlaybackState != ActivationControlPlayable.PostPlaybackState.Inactive)
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{
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if (postPlaybackState == ActivationControlPlayable.PostPlaybackState.Revert)
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{
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this.gameObject.SetActive(this.m_InitialState == ActivationControlPlayable.InitialState.Active);
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}
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}
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else
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{
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this.gameObject.SetActive(false);
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}
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}
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else
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{
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this.gameObject.SetActive(true);
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}
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}
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}
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// Token: 0x040000CC RID: 204
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public GameObject gameObject = null;
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// Token: 0x040000CD RID: 205
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public ActivationControlPlayable.PostPlaybackState postPlayback = ActivationControlPlayable.PostPlaybackState.Revert;
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// Token: 0x040000CE RID: 206
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private ActivationControlPlayable.InitialState m_InitialState;
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// Token: 0x02000031 RID: 49
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public enum PostPlaybackState
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{
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// Token: 0x040000D0 RID: 208
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Active,
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// Token: 0x040000D1 RID: 209
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Inactive,
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// Token: 0x040000D2 RID: 210
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Revert
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}
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// Token: 0x02000032 RID: 50
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private enum InitialState
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{
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// Token: 0x040000D4 RID: 212
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Unset,
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// Token: 0x040000D5 RID: 213
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Active,
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// Token: 0x040000D6 RID: 214
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Inactive
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}
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}
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}
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