scripts
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using System;
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using UnityEngine.Playables;
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namespace UnityEngine.Timeline
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{
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// Token: 0x02000021 RID: 33
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internal class ActivationPlayableAsset : PlayableAsset, ITimelineClipAsset
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{
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// Token: 0x17000066 RID: 102
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// (get) Token: 0x06000146 RID: 326 RVA: 0x00006C9C File Offset: 0x00004E9C
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public ClipCaps clipCaps
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{
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get
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{
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return ClipCaps.None;
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}
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}
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// Token: 0x06000147 RID: 327 RVA: 0x00006CB4 File Offset: 0x00004EB4
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public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
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{
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return Playable.Create(graph, 0);
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}
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}
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}
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