scripts
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using System;
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namespace UnityEngine.EventSystems
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{
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// Token: 0x02000022 RID: 34
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public class BaseEventData : AbstractEventData
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{
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// Token: 0x06000097 RID: 151 RVA: 0x00003633 File Offset: 0x00001A33
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public BaseEventData(EventSystem eventSystem)
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{
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this.m_EventSystem = eventSystem;
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}
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// Token: 0x17000022 RID: 34
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// (get) Token: 0x06000098 RID: 152 RVA: 0x00003644 File Offset: 0x00001A44
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public BaseInputModule currentInputModule
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{
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get
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{
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return this.m_EventSystem.currentInputModule;
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}
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}
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// Token: 0x17000023 RID: 35
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// (get) Token: 0x06000099 RID: 153 RVA: 0x00003664 File Offset: 0x00001A64
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// (set) Token: 0x0600009A RID: 154 RVA: 0x00003684 File Offset: 0x00001A84
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public GameObject selectedObject
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{
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get
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{
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return this.m_EventSystem.currentSelectedGameObject;
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}
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set
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{
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this.m_EventSystem.SetSelectedGameObject(value, this);
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}
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}
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// Token: 0x0400005E RID: 94
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private readonly EventSystem m_EventSystem;
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}
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}
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