scripts
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using System;
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namespace UnityEngine.EventSystems
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{
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// Token: 0x02000002 RID: 2
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[Flags]
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public enum EventHandle
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{
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// Token: 0x04000002 RID: 2
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Unused = 0,
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// Token: 0x04000003 RID: 3
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Used = 1
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}
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}
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