scripts
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using System;
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using System.Collections.Generic;
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using UnityEngine.UI;
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namespace UnityEngine.EventSystems
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{
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// Token: 0x02000030 RID: 48
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[AddComponentMenu("Event/Physics 2D Raycaster")]
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[RequireComponent(typeof(Camera))]
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public class Physics2DRaycaster : PhysicsRaycaster
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{
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// Token: 0x06000146 RID: 326 RVA: 0x00006482 File Offset: 0x00004882
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protected Physics2DRaycaster()
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{
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}
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// Token: 0x06000147 RID: 327 RVA: 0x0000648C File Offset: 0x0000488C
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public override void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList)
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{
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if (!(this.eventCamera == null))
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{
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Ray ray;
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float num;
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base.ComputeRayAndDistance(eventData, out ray, out num);
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if (ReflectionMethodsCache.Singleton.getRayIntersectionAll != null)
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{
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RaycastHit2D[] array = ReflectionMethodsCache.Singleton.getRayIntersectionAll(ray, num, base.finalEventMask);
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if (array.Length != 0)
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{
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int i = 0;
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int num2 = array.Length;
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while (i < num2)
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{
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SpriteRenderer component = array[i].collider.gameObject.GetComponent<SpriteRenderer>();
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RaycastResult raycastResult = new RaycastResult
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{
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gameObject = array[i].collider.gameObject,
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module = this,
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distance = Vector3.Distance(this.eventCamera.transform.position, array[i].point),
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worldPosition = array[i].point,
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worldNormal = array[i].normal,
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screenPosition = eventData.position,
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index = (float)resultAppendList.Count,
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sortingLayer = ((!(component != null)) ? 0 : component.sortingLayerID),
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sortingOrder = ((!(component != null)) ? 0 : component.sortingOrder)
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};
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resultAppendList.Add(raycastResult);
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i++;
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}
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}
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}
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}
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}
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}
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}
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