scripts
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@@ -0,0 +1,119 @@
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using System;
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namespace UnityEngine.EventSystems
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{
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// Token: 0x0200001E RID: 30
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public struct RaycastResult
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{
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// Token: 0x1700001D RID: 29
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// (get) Token: 0x0600007B RID: 123 RVA: 0x000033E4 File Offset: 0x000017E4
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// (set) Token: 0x0600007C RID: 124 RVA: 0x000033FF File Offset: 0x000017FF
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public GameObject gameObject
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{
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get
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{
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return this.m_GameObject;
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}
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set
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{
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this.m_GameObject = value;
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}
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}
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// Token: 0x1700001E RID: 30
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// (get) Token: 0x0600007D RID: 125 RVA: 0x0000340C File Offset: 0x0000180C
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public bool isValid
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{
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get
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{
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return this.module != null && this.gameObject != null;
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}
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}
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// Token: 0x0600007E RID: 126 RVA: 0x00003444 File Offset: 0x00001844
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public void Clear()
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{
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this.gameObject = null;
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this.module = null;
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this.distance = 0f;
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this.index = 0f;
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this.depth = 0;
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this.sortingLayer = 0;
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this.sortingOrder = 0;
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this.worldNormal = Vector3.up;
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this.worldPosition = Vector3.zero;
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this.screenPosition = Vector2.zero;
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}
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// Token: 0x0600007F RID: 127 RVA: 0x000034AC File Offset: 0x000018AC
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public override string ToString()
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{
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string text;
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if (!this.isValid)
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{
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text = "";
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}
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else
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{
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text = string.Concat(new object[]
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{
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"Name: ",
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this.gameObject,
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"\nmodule: ",
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this.module,
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"\ndistance: ",
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this.distance,
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"\nindex: ",
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this.index,
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"\ndepth: ",
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this.depth,
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"\nworldNormal: ",
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this.worldNormal,
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"\nworldPosition: ",
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this.worldPosition,
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"\nscreenPosition: ",
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this.screenPosition,
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"\nmodule.sortOrderPriority: ",
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this.module.sortOrderPriority,
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"\nmodule.renderOrderPriority: ",
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this.module.renderOrderPriority,
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"\nsortingLayer: ",
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this.sortingLayer,
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"\nsortingOrder: ",
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this.sortingOrder
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});
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}
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return text;
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}
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// Token: 0x04000051 RID: 81
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private GameObject m_GameObject;
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// Token: 0x04000052 RID: 82
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public BaseRaycaster module;
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// Token: 0x04000053 RID: 83
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public float distance;
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// Token: 0x04000054 RID: 84
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public float index;
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// Token: 0x04000055 RID: 85
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public int depth;
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// Token: 0x04000056 RID: 86
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public int sortingLayer;
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// Token: 0x04000057 RID: 87
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public int sortingOrder;
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// Token: 0x04000058 RID: 88
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public Vector3 worldPosition;
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// Token: 0x04000059 RID: 89
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public Vector3 worldNormal;
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// Token: 0x0400005A RID: 90
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public Vector2 screenPosition;
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}
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}
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