scripts
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using System;
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namespace UnityEngine.UI
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{
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// Token: 0x020000AE RID: 174
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[AddComponentMenu("UI/Effects/Position As UV1", 16)]
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public class PositionAsUV1 : BaseMeshEffect
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{
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// Token: 0x06000624 RID: 1572 RVA: 0x0001EACE File Offset: 0x0001CECE
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protected PositionAsUV1()
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{
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}
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// Token: 0x06000625 RID: 1573 RVA: 0x0001EAD8 File Offset: 0x0001CED8
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public override void ModifyMesh(VertexHelper vh)
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{
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UIVertex uivertex = default(UIVertex);
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for (int i = 0; i < vh.currentVertCount; i++)
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{
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vh.PopulateUIVertex(ref uivertex, i);
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uivertex.uv1 = new Vector2(uivertex.position.x, uivertex.position.y);
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vh.SetUIVertex(uivertex, i);
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}
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}
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}
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}
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