using System; using UnityEngine; namespace UnityStandardAssets.CinematicEffects { // Token: 0x02000009 RID: 9 public interface IAntiAliasing { // Token: 0x0600001D RID: 29 void OnEnable(AntiAliasing owner); // Token: 0x0600001E RID: 30 void OnDisable(); // Token: 0x0600001F RID: 31 void OnPreCull(Camera camera); // Token: 0x06000020 RID: 32 void OnPostRender(Camera camera); // Token: 0x06000021 RID: 33 void OnRenderImage(Camera camera, RenderTexture source, RenderTexture destination); } }