using System; using UnityEngine; namespace UnityStandardAssets.CinematicEffects { // Token: 0x0200001D RID: 29 public sealed class MinAttribute : PropertyAttribute { // Token: 0x0600005F RID: 95 RVA: 0x00003D68 File Offset: 0x00002168 public MinAttribute(float min) { this.min = min; } // Token: 0x04000070 RID: 112 public readonly float min; } }