using System; using System.Collections.Generic; using UnityEngine; namespace UnityStandardAssets.CinematicEffects { // Token: 0x0200001E RID: 30 public class RenderTextureUtility { // Token: 0x06000061 RID: 97 RVA: 0x00003D8C File Offset: 0x0000218C public RenderTexture GetTemporaryRenderTexture(int width, int height, int depthBuffer = 0, RenderTextureFormat format = RenderTextureFormat.ARGBHalf, FilterMode filterMode = FilterMode.Bilinear) { RenderTexture temporary = RenderTexture.GetTemporary(width, height, depthBuffer, format); temporary.filterMode = filterMode; temporary.wrapMode = TextureWrapMode.Clamp; temporary.name = "RenderTextureUtilityTempTexture"; this.m_TemporaryRTs.Add(temporary); return temporary; } // Token: 0x06000062 RID: 98 RVA: 0x00003DCC File Offset: 0x000021CC public void ReleaseTemporaryRenderTexture(RenderTexture rt) { if (rt == null) { return; } if (!this.m_TemporaryRTs.Contains(rt)) { Debug.LogErrorFormat("Attempting to remove texture that was not allocated: {0}", new object[] { rt }); return; } this.m_TemporaryRTs.Remove(rt); RenderTexture.ReleaseTemporary(rt); } // Token: 0x06000063 RID: 99 RVA: 0x00003E20 File Offset: 0x00002220 public void ReleaseAllTemporaryRenderTextures() { for (int i = 0; i < this.m_TemporaryRTs.Count; i++) { RenderTexture.ReleaseTemporary(this.m_TemporaryRTs[i]); } this.m_TemporaryRTs.Clear(); } // Token: 0x04000071 RID: 113 private List m_TemporaryRTs = new List(); } }