using System; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000072 RID: 114 [ExecuteInEditMode] [AddComponentMenu("Image Effects/Color Adjustments/Grayscale")] public class Grayscale : ImageEffectBase { // Token: 0x06000140 RID: 320 RVA: 0x0000E76D File Offset: 0x0000CB6D private void OnRenderImage(RenderTexture source, RenderTexture destination) { base.material.SetTexture("_RampTex", this.textureRamp); base.material.SetFloat("_RampOffset", this.rampOffset); Graphics.Blit(source, destination, base.material); } // Token: 0x040002CE RID: 718 public Texture textureRamp; // Token: 0x040002CF RID: 719 [Range(-1f, 1f)] public float rampOffset; } }