using System; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x0200008A RID: 138 [ExecuteInEditMode] [AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")] public class SepiaTone : ImageEffectBase { // Token: 0x06000191 RID: 401 RVA: 0x00011D4B File Offset: 0x0001014B private void OnRenderImage(RenderTexture source, RenderTexture destination) { Graphics.Blit(source, destination, base.material); } } }