using System; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000095 RID: 149 [ExecuteInEditMode] [AddComponentMenu("Image Effects/Displacement/Twirl")] public class Twirl : ImageEffectBase { // Token: 0x060001A5 RID: 421 RVA: 0x00012D95 File Offset: 0x00011195 private void OnRenderImage(RenderTexture source, RenderTexture destination) { ImageEffects.RenderDistortion(base.material, source, destination, this.angle, this.center, this.radius); } // Token: 0x040003BB RID: 955 public Vector2 radius = new Vector2(0.3f, 0.3f); // Token: 0x040003BC RID: 956 [Range(0f, 360f)] public float angle = 50f; // Token: 0x040003BD RID: 957 public Vector2 center = new Vector2(0.5f, 0.5f); } }