using System; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000098 RID: 152 [ExecuteInEditMode] [AddComponentMenu("Image Effects/Displacement/Vortex")] public class Vortex : ImageEffectBase { // Token: 0x060001AA RID: 426 RVA: 0x0001318B File Offset: 0x0001158B private void OnRenderImage(RenderTexture source, RenderTexture destination) { ImageEffects.RenderDistortion(base.material, source, destination, this.angle, this.center, this.radius); } // Token: 0x040003CF RID: 975 public Vector2 radius = new Vector2(0.4f, 0.4f); // Token: 0x040003D0 RID: 976 public float angle = 50f; // Token: 0x040003D1 RID: 977 public Vector2 center = new Vector2(0.5f, 0.5f); } }