using System; using UnityEngine; // Token: 0x02000ADB RID: 2779 public class CameraGradientSphere : MonoBehaviour { // Token: 0x06015740 RID: 87872 RVA: 0x005F82E0 File Offset: 0x005F64E0 private void LHMGNEDHIHI() { base.transform.rotation = Quaternion.LookRotation(Vector3.up); } // Token: 0x06015741 RID: 87873 RVA: 0x005F82F8 File Offset: 0x005F64F8 private void MDGPLNDHKCI() { base.transform.rotation = Quaternion.LookRotation(Vector3.up); } // Token: 0x06015742 RID: 87874 RVA: 0x005F8310 File Offset: 0x005F6510 private void IGDMCDLELON() { base.transform.rotation = Quaternion.LookRotation(Vector3.up); } // Token: 0x06015743 RID: 87875 RVA: 0x005F8328 File Offset: 0x005F6528 private void GOKDBMNMJFM() { base.transform.rotation = Quaternion.LookRotation(Vector3.up); } // Token: 0x06015744 RID: 87876 RVA: 0x005F8340 File Offset: 0x005F6540 private void Update() { base.transform.rotation = Quaternion.LookRotation(Vector3.up); } // Token: 0x06015745 RID: 87877 RVA: 0x005F8358 File Offset: 0x005F6558 private void PBCNFAEFEEO() { base.transform.rotation = Quaternion.LookRotation(Vector3.up); } // Token: 0x06015746 RID: 87878 RVA: 0x005F8370 File Offset: 0x005F6570 private void AHHEENEFAPI() { base.transform.rotation = Quaternion.LookRotation(Vector3.up); } // Token: 0x06015747 RID: 87879 RVA: 0x005F8388 File Offset: 0x005F6588 private void IOGPMJADEIB() { base.transform.rotation = Quaternion.LookRotation(Vector3.up); } // Token: 0x06015748 RID: 87880 RVA: 0x005F83A0 File Offset: 0x005F65A0 private void OBFADPEEBLG() { base.transform.rotation = Quaternion.LookRotation(Vector3.up); } // Token: 0x06015749 RID: 87881 RVA: 0x005F83B8 File Offset: 0x005F65B8 private void PLKHINPPGPK() { base.transform.rotation = Quaternion.LookRotation(Vector3.up); } // Token: 0x0601574A RID: 87882 RVA: 0x005F83D0 File Offset: 0x005F65D0 private void JGFOPLONGBH() { base.transform.rotation = Quaternion.LookRotation(Vector3.up); } // Token: 0x0601574B RID: 87883 RVA: 0x005F83E8 File Offset: 0x005F65E8 private void MJGFPAHIHGG() { base.transform.rotation = Quaternion.LookRotation(Vector3.up); } // Token: 0x0601574C RID: 87884 RVA: 0x005F8400 File Offset: 0x005F6600 private void ENGNDJADBDF() { base.transform.rotation = Quaternion.LookRotation(Vector3.up); } }