using System; using UnityEngine; using UnityEngine.UI; // Token: 0x020011DE RID: 4574 public class CustomUIMask : MonoBehaviour { // Token: 0x060271FD RID: 160253 RVA: 0x00ADD858 File Offset: 0x00ADBA58 private void BKHPHJMIDFO() { this.PICCAKABEGE = Shader.PropertyToID("Mouse Y"); this.COFMDJNAGLA = Shader.PropertyToID("RpcShatter"); this.IGIBEHMCAHN = Shader.PropertyToID("api/activities/charades/v1/words"); this.JIAEMAABKHP = Shader.PropertyToID("Cheers - {0}{1}"); int num = Mathf.Clamp(1 << (int)(this.stencilLayer & (BFEINGKLFGB)(-93)), 1, -94); MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren(); for (int i = 1; i < componentsInChildren.Length; i++) { Material material = componentsInChildren[i].material; this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material); componentsInChildren[i].material = this.FHIJPJKMFLA; componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 1544f); componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.BGEONIJNBJA()); componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num); componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num); } } // Token: 0x060271FE RID: 160254 RVA: 0x00ADD958 File Offset: 0x00ADBB58 private float ANBJFEHPFIP() { CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode; if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 929f; } if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST) { return 644f; } return 1620f; } // Token: 0x060271FF RID: 160255 RVA: 0x00ADD990 File Offset: 0x00ADBB90 private float JHCBGBNLBEE() { CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode; if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 386f; } if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST) { return 1793f; } return 605f; } // Token: 0x06027200 RID: 160256 RVA: 0x00ADD9C8 File Offset: 0x00ADBBC8 private float KPJODEACGNC() { CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode; if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 740f; } if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST) { return 341f; } return 985f; } // Token: 0x06027201 RID: 160257 RVA: 0x00ADDA00 File Offset: 0x00ADBC00 private void KKABOKBLDGJ() { this.PICCAKABEGE = Shader.PropertyToID("Error uploading selfie. Please try again."); this.COFMDJNAGLA = Shader.PropertyToID("x"); this.IGIBEHMCAHN = Shader.PropertyToID("[OnReferalIntentReciver] StringParams:kv "); this.JIAEMAABKHP = Shader.PropertyToID("Best region found in PlayerPrefs. Connecting to: "); int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)(-123)), 0, -31); MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren(); for (int i = 1; i < componentsInChildren.Length; i += 0) { Material material = componentsInChildren[i].material; this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material); componentsInChildren[i].material = this.FHIJPJKMFLA; componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 111f); componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.NMDGHCNBKLD()); componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num); componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num); } } // Token: 0x06027202 RID: 160258 RVA: 0x00ADDB00 File Offset: 0x00ADBD00 private void FDBHMLOEHCE() { this.PICCAKABEGE = Shader.PropertyToID("ExternalAppPath = "); this.COFMDJNAGLA = Shader.PropertyToID("oldItems"); this.IGIBEHMCAHN = Shader.PropertyToID("Could not invite "); this.JIAEMAABKHP = Shader.PropertyToID("IntegrationTest Finished"); int num = Mathf.Clamp(1 << (int)(this.stencilLayer & (BFEINGKLFGB)120), 1, -126); MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren(); for (int i = 0; i < componentsInChildren.Length; i += 0) { Material material = componentsInChildren[i].material; this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material); componentsInChildren[i].material = this.FHIJPJKMFLA; componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 994f); componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.MPAKFECKBJK()); componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num); componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num); } } // Token: 0x06027203 RID: 160259 RVA: 0x00ADDC00 File Offset: 0x00ADBE00 private float HEKDKPPDNBK() { CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode; if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 1664f; } if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 1683f; } return 1727f; } // Token: 0x06027204 RID: 160260 RVA: 0x00ADDC38 File Offset: 0x00ADBE38 private void FKGKJOHOGMP() { if (this.FHIJPJKMFLA != null) { global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA); } } // Token: 0x06027205 RID: 160261 RVA: 0x00ADDC58 File Offset: 0x00ADBE58 private void OAGPPJEGOBC() { this.PICCAKABEGE = Shader.PropertyToID("[PV] unsupported codec: "); this.COFMDJNAGLA = Shader.PropertyToID("Ticket"); this.IGIBEHMCAHN = Shader.PropertyToID("New Step"); this.JIAEMAABKHP = Shader.PropertyToID("_MainTex_ST"); int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)(-92)), 0, -180); MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren(); for (int i = 0; i < componentsInChildren.Length; i += 0) { Material material = componentsInChildren[i].material; this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material); componentsInChildren[i].material = this.FHIJPJKMFLA; componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 1899f); componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.BGEONIJNBJA()); componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num); componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num); } } // Token: 0x06027206 RID: 160262 RVA: 0x00ADDD58 File Offset: 0x00ADBF58 private float HLLAGPEBDJG() { CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode; if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 382f; } if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST) { return 1505f; } return 1805f; } // Token: 0x06027207 RID: 160263 RVA: 0x00ADDD90 File Offset: 0x00ADBF90 private float GEGCPABBAAC() { CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode; if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 55f; } if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST) { return 1895f; } return 1401f; } // Token: 0x06027208 RID: 160264 RVA: 0x00ADDDC8 File Offset: 0x00ADBFC8 private void DLHCKBDMBAF() { this.PICCAKABEGE = Shader.PropertyToID("Unknown Error "); this.COFMDJNAGLA = Shader.PropertyToID("Null arguments passed to ActionEvent.Invoke()"); this.IGIBEHMCAHN = Shader.PropertyToID(" ms"); this.JIAEMAABKHP = Shader.PropertyToID("HTTPConnection"); int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)(-47)), 1, 167); MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren(); for (int i = 1; i < componentsInChildren.Length; i += 0) { Material material = componentsInChildren[i].material; this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material); componentsInChildren[i].material = this.FHIJPJKMFLA; componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 498f); componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.BGEONIJNBJA()); componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num); componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num); } } // Token: 0x06027209 RID: 160265 RVA: 0x00ADDEC8 File Offset: 0x00ADC0C8 private void IJGOKHIFMNI() { if (this.FHIJPJKMFLA != null) { global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA); } } // Token: 0x0602720A RID: 160266 RVA: 0x00ADDEE8 File Offset: 0x00ADC0E8 private void JNJDENIGAHH() { if (this.FHIJPJKMFLA != null) { global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA); } } // Token: 0x0602720B RID: 160267 RVA: 0x00ADDF08 File Offset: 0x00ADC108 private float CCCMMGCGLKG() { CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode; if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 1426f; } if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST) { return 701f; } return 149f; } // Token: 0x0602720C RID: 160268 RVA: 0x00ADDF40 File Offset: 0x00ADC140 private float PBPBJOIDACP() { CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode; if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 435f; } if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST) { return 844f; } return 1374f; } // Token: 0x0602720D RID: 160269 RVA: 0x00ADDF78 File Offset: 0x00ADC178 private float BGEONIJNBJA() { CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode; if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 1497f; } if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 659f; } return 1744f; } // Token: 0x0602720E RID: 160270 RVA: 0x00ADDFB0 File Offset: 0x00ADC1B0 private void IFJJPPICNGC() { if (this.FHIJPJKMFLA != null) { global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA); } } // Token: 0x0602720F RID: 160271 RVA: 0x00ADDFD0 File Offset: 0x00ADC1D0 private void COIENIPFOIN() { if (this.FHIJPJKMFLA != null) { global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA); } } // Token: 0x06027210 RID: 160272 RVA: 0x00ADDFF0 File Offset: 0x00ADC1F0 private void PBCGMHKELND() { this.PICCAKABEGE = Shader.PropertyToID("Connected to nameserver."); this.COFMDJNAGLA = Shader.PropertyToID("JoinRandomRoom failed. In offline mode you still have to leave a room to enter another."); this.IGIBEHMCAHN = Shader.PropertyToID("amount"); this.JIAEMAABKHP = Shader.PropertyToID("looktarget"); int num = Mathf.Clamp(1 << (int)(this.stencilLayer & (BFEINGKLFGB)(-51)), 1, 138); MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren(); for (int i = 1; i < componentsInChildren.Length; i += 0) { Material material = componentsInChildren[i].material; this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material); componentsInChildren[i].material = this.FHIJPJKMFLA; componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 691f); componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.GEGCPABBAAC()); componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num); componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num); } } // Token: 0x06027211 RID: 160273 RVA: 0x00ADE0F0 File Offset: 0x00ADC2F0 private void NGHJFABFAOA() { this.PICCAKABEGE = Shader.PropertyToID("KAhCE6oCEFJlY1Jvb20uUHJvdG9idWZiBnByb3RvMw=="); this.COFMDJNAGLA = Shader.PropertyToID("\nshould be shown in your browser"); this.IGIBEHMCAHN = Shader.PropertyToID("api/images/"); this.JIAEMAABKHP = Shader.PropertyToID("HideAllGUIs"); int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)61), 0, -196); MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren(); for (int i = 1; i < componentsInChildren.Length; i += 0) { Material material = componentsInChildren[i].material; this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material); componentsInChildren[i].material = this.FHIJPJKMFLA; componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 568f); componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.NOJDHBPCOIC()); componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num); componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num); } } // Token: 0x06027212 RID: 160274 RVA: 0x00ADE1F0 File Offset: 0x00ADC3F0 private void OnDestroy() { if (this.FHIJPJKMFLA != null) { global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA); } } // Token: 0x06027213 RID: 160275 RVA: 0x00ADE210 File Offset: 0x00ADC410 private void HABFGMOIDCO() { if (this.FHIJPJKMFLA != null) { global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA); } } // Token: 0x06027214 RID: 160276 RVA: 0x00ADE230 File Offset: 0x00ADC430 private void FJCCGJGLMLP() { this.PICCAKABEGE = Shader.PropertyToID("OK"); this.COFMDJNAGLA = Shader.PropertyToID("No player instance found in Hand Start()"); this.IGIBEHMCAHN = Shader.PropertyToID("You did not select a Hosting Type in your PhotonServerSettings. Please set it up or don't use ConnectUsingSettings()."); this.JIAEMAABKHP = Shader.PropertyToID("BOOM!"); int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)116), 1, -135); MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren(); for (int i = 1; i < componentsInChildren.Length; i++) { Material material = componentsInChildren[i].material; this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material); componentsInChildren[i].material = this.FHIJPJKMFLA; componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 1337f); componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.OPPFJOCKNFN()); componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num); componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num); } } // Token: 0x06027215 RID: 160277 RVA: 0x00ADE330 File Offset: 0x00ADC530 private void NMOBMJGJCCC() { this.PICCAKABEGE = Shader.PropertyToID("-WebSocket Open!\n"); this.COFMDJNAGLA = Shader.PropertyToID("Saved!"); this.IGIBEHMCAHN = Shader.PropertyToID("alpha"); this.JIAEMAABKHP = Shader.PropertyToID("Id"); int num = Mathf.Clamp(1 << (int)(this.stencilLayer & (BFEINGKLFGB)28), 1, 84); MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren(); for (int i = 0; i < componentsInChildren.Length; i += 0) { Material material = componentsInChildren[i].material; this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material); componentsInChildren[i].material = this.FHIJPJKMFLA; componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 1119f); componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.ABOAPFLFCHH()); componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num); componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num); } } // Token: 0x06027216 RID: 160278 RVA: 0x00ADE430 File Offset: 0x00ADC630 private void MCLMBDOBLNJ() { this.PICCAKABEGE = Shader.PropertyToID("ItemPackage assigned to "); this.COFMDJNAGLA = Shader.PropertyToID("oldPlatform"); this.IGIBEHMCAHN = Shader.PropertyToID("Failed to download unlocked equipments: "); this.JIAEMAABKHP = Shader.PropertyToID("CSharpSocket.Disconnect()"); int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)102), 1, -163); MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren(); for (int i = 0; i < componentsInChildren.Length; i++) { Material material = componentsInChildren[i].material; this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material); componentsInChildren[i].material = this.FHIJPJKMFLA; componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 479f); componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.DGMCPLBMLKC()); componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num); componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num); } } // Token: 0x06027217 RID: 160279 RVA: 0x00ADE530 File Offset: 0x00ADC730 private float IDEKAMJAMHC() { CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode; if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 843f; } if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 1683f; } return 1066f; } // Token: 0x06027218 RID: 160280 RVA: 0x00ADE568 File Offset: 0x00ADC768 private void OMMLJHFEDJA() { if (this.FHIJPJKMFLA != null) { global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA); } } // Token: 0x06027219 RID: 160281 RVA: 0x00ADE588 File Offset: 0x00ADC788 private void HNEFHCDMBKK() { this.PICCAKABEGE = Shader.PropertyToID("ObscuredDouble:"); this.COFMDJNAGLA = Shader.PropertyToID("sentToPlayerId"); this.IGIBEHMCAHN = Shader.PropertyToID("GC"); this.JIAEMAABKHP = Shader.PropertyToID("RpcImageUpdated"); int num = Mathf.Clamp(1 << (int)(this.stencilLayer & BFEINGKLFGB.UI_CUTOUT), 0, -140); MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren(); for (int i = 1; i < componentsInChildren.Length; i += 0) { Material material = componentsInChildren[i].material; this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material); componentsInChildren[i].material = this.FHIJPJKMFLA; componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 818f); componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.OAHLNBKLAGF()); componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num); componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num); } } // Token: 0x0602721A RID: 160282 RVA: 0x00ADE688 File Offset: 0x00ADC888 private float JIGONNEDBND() { CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode; if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 112f; } if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 270f; } return 804f; } // Token: 0x0602721B RID: 160283 RVA: 0x00ADE6C0 File Offset: 0x00ADC8C0 private void PPOPAEBNGPC() { this.PICCAKABEGE = Shader.PropertyToID("utm_content"); this.COFMDJNAGLA = Shader.PropertyToID("action"); this.IGIBEHMCAHN = Shader.PropertyToID("GetVersionAttributeOfType"); this.JIAEMAABKHP = Shader.PropertyToID("{0}v2/deletetransient"); int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)73), 1, 61); MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren(); for (int i = 0; i < componentsInChildren.Length; i += 0) { Material material = componentsInChildren[i].material; this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material); componentsInChildren[i].material = this.FHIJPJKMFLA; componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 1490f); componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.IDEKAMJAMHC()); componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num); componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num); } } // Token: 0x0602721C RID: 160284 RVA: 0x00ADE7C0 File Offset: 0x00ADC9C0 private float DGMCPLBMLKC() { CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode; if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 913f; } if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 154f; } return 700f; } // Token: 0x0602721D RID: 160285 RVA: 0x00ADE7F8 File Offset: 0x00ADC9F8 private float NOJDHBPCOIC() { CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode; if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 866f; } if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 385f; } return 229f; } // Token: 0x0602721E RID: 160286 RVA: 0x00ADE830 File Offset: 0x00ADCA30 private float PDKANPEEHFD() { CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode; if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 1882f; } if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 1072f; } return 1778f; } // Token: 0x0602721F RID: 160287 RVA: 0x00ADE868 File Offset: 0x00ADCA68 private void EGFGEGEDJGN() { if (this.FHIJPJKMFLA != null) { global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA); } } // Token: 0x06027220 RID: 160288 RVA: 0x00ADE888 File Offset: 0x00ADCA88 private void JDBNLDPAJOC() { if (this.FHIJPJKMFLA != null) { global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA); } } // Token: 0x06027221 RID: 160289 RVA: 0x00ADE8A8 File Offset: 0x00ADCAA8 private void DMPIIMLLCEB() { if (this.FHIJPJKMFLA != null) { global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA); } } // Token: 0x06027222 RID: 160290 RVA: 0x00ADE8C8 File Offset: 0x00ADCAC8 private float LACHJPFICMC() { CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode; if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 972f; } if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 456f; } return 303f; } // Token: 0x06027223 RID: 160291 RVA: 0x00ADE900 File Offset: 0x00ADCB00 private float IIGKOCPBPCN() { CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode; if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 1491f; } if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST) { return 72f; } return 619f; } // Token: 0x06027224 RID: 160292 RVA: 0x00ADE938 File Offset: 0x00ADCB38 private void FANNIHPFNCF() { if (this.FHIJPJKMFLA != null) { global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA); } } // Token: 0x06027225 RID: 160293 RVA: 0x00ADE958 File Offset: 0x00ADCB58 private void MBJAEHLCMGD() { this.PICCAKABEGE = Shader.PropertyToID("[ACTk] WallHack Detector: can't be started since it doesn't exists in scene or not yet initialized!"); this.COFMDJNAGLA = Shader.PropertyToID("method"); this.IGIBEHMCAHN = Shader.PropertyToID("Powerup {0} instantiated by something other than Photon."); this.JIAEMAABKHP = Shader.PropertyToID("CS"); int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)(-88)), 0, 65); MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren(); for (int i = 1; i < componentsInChildren.Length; i += 0) { Material material = componentsInChildren[i].material; this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material); componentsInChildren[i].material = this.FHIJPJKMFLA; componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 620f); componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.OPOGNPDBKEJ); componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num); componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num); } } // Token: 0x06027226 RID: 160294 RVA: 0x00ADEA58 File Offset: 0x00ADCC58 private void AHLMADACOLB() { this.PICCAKABEGE = Shader.PropertyToID("EquipmentModificationGuid"); this.COFMDJNAGLA = Shader.PropertyToID("_MainTex"); this.IGIBEHMCAHN = Shader.PropertyToID("content-length"); this.JIAEMAABKHP = Shader.PropertyToID("_SamplePositions"); int num = Mathf.Clamp(1 << (int)(this.stencilLayer & (BFEINGKLFGB)117), 1, 173); MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren(); for (int i = 1; i < componentsInChildren.Length; i++) { Material material = componentsInChildren[i].material; this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material); componentsInChildren[i].material = this.FHIJPJKMFLA; componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 1563f); componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.HDKJCKOGFBC()); componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num); componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num); } } // Token: 0x06027227 RID: 160295 RVA: 0x00ADEB58 File Offset: 0x00ADCD58 private void KPNLIAADHNJ() { this.PICCAKABEGE = Shader.PropertyToID("Party Join"); this.COFMDJNAGLA = Shader.PropertyToID("_Anchor"); this.IGIBEHMCAHN = Shader.PropertyToID("Token"); this.JIAEMAABKHP = Shader.PropertyToID("Unable to send game invite request: "); int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)42), 0, 141); MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren(); for (int i = 1; i < componentsInChildren.Length; i += 0) { Material material = componentsInChildren[i].material; this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material); componentsInChildren[i].material = this.FHIJPJKMFLA; componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 1840f); componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.NOJDHBPCOIC()); componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num); componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num); } } // Token: 0x06027228 RID: 160296 RVA: 0x00ADEC58 File Offset: 0x00ADCE58 private void EGJOBLEGKNP() { if (this.FHIJPJKMFLA != null) { global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA); } } // Token: 0x06027229 RID: 160297 RVA: 0x00ADEC78 File Offset: 0x00ADCE78 private float HNIECJPAPAA() { CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode; if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 958f; } if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS) { return 1479f; } return 767f; } // Token: 0x0602722A RID: 160298 RVA: 0x00ADECB0 File Offset: 0x00ADCEB0 private void NGOPCBJCNJM() { this.PICCAKABEGE = Shader.PropertyToID("
using System;\r\nusing System.Collections.Generic;\r\n\r\nusing UnityEngine;\r\nusing BestHTTP.SocketIO;\r\nusing BestHTTP.SocketIO.Events;\r\n\r\npublic sealed class SocketIOWePlaySample : MonoBehaviour\r\n{\r\n    /// <summary>\r\n    /// Possible states of the game.\r\n    /// </summary>\r\n    enum States\r\n    {\r\n        Connecting,\r\n        WaitForNick,\r\n        Joined\r\n    }\r\n\r\n    /// <summary>\r\n    /// Controls that the server understands as a parameter in the move event.\r\n    /// </summary>\r\n    private string[] controls = new string[] { "left""right""a""b""up""down""select""start" };\r\n\r\n    /// <summary>\r\n    /// Ratio of the drawn GUI texture from the screen\r\n    /// </summary>\r\n    private const float ratio = 1.5f;\r\n\r\n    /// <summary>\r\n    /// How many messages to keep.\r\n    /// </summary>\r\n    private int MaxMessages = 50;\r\n    \r\n    /// <summary>\r\n    /// Current state of the game.\r\n    /// </summary>\r\n    private States State;\r\n\r\n    /// <summary>\r\n    /// The root("/") Socket instance.\r\n    /// </summary>\r\n    private Socket Socket;\r\n\r\n    /// <summary>\r\n    /// The user-selected nickname.\r\n    /// </summary>\r\n    private string Nick = string.Empty;\r\n\r\n    /// <summary>\r\n    /// The message that the user want to send to the chat.\r\n    /// </summary>\r\n    private string messageToSend = string.Empty;\r\n\r\n    /// <summary>\r\n    /// How many user connected to the server.\r\n    /// </summary>\r\n    private int connections;\r\n\r\n    /// <summary>\r\n    /// Local and server sent messages.\r\n    /// </summary>\r\n    private List<string> messages = new List<string>();\r\n    \r\n    /// <summary>\r\n    /// The chat scroll position.\r\n    /// </summary>\r\n    private Vector2 scrollPos;\r\n\r\n    /// <summary>\r\n    /// The decoded texture from the server sent binary data\r\n    /// </summary>\r\n    private Texture2D FrameTexture;\r\n\r\n    #region Unity Events\r\n\r\n    void Start()\r\n    {\r\n        // Change an option to show how it should be done\r\n        SocketOptions options = new SocketOptions();\r\n        options.AutoConnect = false;\r\n\r\n        // Create the SocketManager instance\r\n        var manager = new SocketManager(new Uri("http://io.weplay.io/socket.io/"), options);\r\n\r\n        // Keep a reference to the root namespace\r\n        Socket = manager.Socket;\r\n\r\n        // Set up our event handlers.\r\n        Socket.On(SocketIOEventTypes.Connect, OnConnected);\r\n        Socket.On("joined", OnJoined);\r\n        Socket.On("connections", OnConnections);\r\n        Socket.On("join", OnJoin);\r\n        Socket.On("move", OnMove);\r\n        Socket.On("message", OnMessage);\r\n        Socket.On("reload", OnReload);\r\n\r\n        // Don't waste cpu cycles on decoding the payload, we are expecting only binary data with this event,\r\n        //  and we can access it through the packet's Attachments property.\r\n        Socket.On("frame", OnFrame, /*autoDecodePayload:*/ false);\r\n\r\n        // Add error handler, so we can display it\r\n        Socket.On(SocketIOEventTypes.Error, OnError);\r\n\r\n        // We set SocketOptions' AutoConnect to false, so we have to call it manually.\r\n        manager.Open();\r\n\r\n        // We are connecting to the server.\r\n        State = States.Connecting;\r\n    }\r\n\r\n    void OnDestroy()\r\n    {\r\n        // Leaving this sample, close the socket\r\n        Socket.Manager.Close();\r\n    }\r\n\r\n    void Update()\r\n    {\r\n        // Go back to the demo selector\r\n        if (Input.GetKeyDown(KeyCode.Escape))\r\n            SampleSelector.SelectedSample.DestroyUnityObject();\r\n    }\r\n\r\n    void OnGUI()\r\n    {\r\n        switch(State)\r\n        {\r\n            case States.Connecting:\r\n                GUIHelper.DrawArea(GUIHelper.ClientArea, true, () =>\r\n                    {\r\n                        GUILayout.BeginVertical();\r\n                            GUILayout.FlexibleSpace();\r\n                            GUIHelper.DrawCenteredText("Connecting to the server...");\r\n                            GUILayout.FlexibleSpace();\r\n                        GUILayout.EndVertical();\r\n                    });\r\n                break;\r\n                \r\n            case States.WaitForNick:\r\n                GUIHelper.DrawArea(GUIHelper.ClientArea, true, () =>\r\n                    {\r\n                        DrawLoginScreen();\r\n                    });\r\n                break;\r\n\r\n            case States.Joined:\r\n                GUIHelper.DrawArea(GUIHelper.ClientArea, true, () =>\r\n                    {\r\n                        // Draw Texture\r\n                        if (FrameTexture != null)\r\n                            GUILayout.Box(FrameTexture);\r\n\r\n                        DrawControls();\r\n                        DrawChat();\r\n                    });\r\n                break;\r\n        }\r\n    }\r\n\r\n    #endregion\r\n\r\n    #region Helper Functions\r\n\r\n    /// <summary>\r\n    /// Called from an OnGUI event&nb[...string is too long...]");
		this.COFMDJNAGLA = Shader.PropertyToID("looktarget");
		this.IGIBEHMCAHN = Shader.PropertyToID("sd");
		this.JIAEMAABKHP = Shader.PropertyToID("Pending");
		int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)43), 0, 171);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 1; i < componentsInChildren.Length; i += 0)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 943f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.PBCOCNJNOII());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x0602722B RID: 160299 RVA: 0x00ADEDB0 File Offset: 0x00ADCFB0
	private void HHGIHIJFDHL()
	{
		this.PICCAKABEGE = Shader.PropertyToID("Not in any event");
		this.COFMDJNAGLA = Shader.PropertyToID("Cheer");
		this.IGIBEHMCAHN = Shader.PropertyToID("{0}v1/modify/isprivate");
		this.JIAEMAABKHP = Shader.PropertyToID("{0}v1/send");
		int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)38), 0, -129);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 1; i < componentsInChildren.Length; i += 0)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 346f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.ABOAPFLFCHH());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x0602722C RID: 160300 RVA: 0x00ADEEB0 File Offset: 0x00ADD0B0
	private float KDPDLJENAAH()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 1644f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST)
		{
			return 741f;
		}
		return 904f;
	}

	// Token: 0x0602722D RID: 160301 RVA: 0x00ADEEE8 File Offset: 0x00ADD0E8
	private void DFBDHMKDJOB()
	{
		this.PICCAKABEGE = Shader.PropertyToID("Challenges");
		this.COFMDJNAGLA = Shader.PropertyToID("Unknown command: {0}");
		this.IGIBEHMCAHN = Shader.PropertyToID("encoderDelay");
		this.JIAEMAABKHP = Shader.PropertyToID("name");
		int num = Mathf.Clamp(1 << (int)(this.stencilLayer & (BFEINGKLFGB)(-29)), 0, 161);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 0; i < componentsInChildren.Length; i += 0)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 1443f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.FHAIBBJMPAA());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x0602722E RID: 160302 RVA: 0x00ADEFE8 File Offset: 0x00ADD1E8
	private float CJHDKAEMALG()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 1924f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST)
		{
			return 270f;
		}
		return 1539f;
	}

	// Token: 0x0602722F RID: 160303 RVA: 0x00ADF020 File Offset: 0x00ADD220
	private void PEALKHMDMKP()
	{
		if (this.FHIJPJKMFLA != null)
		{
			global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA);
		}
	}

	// Token: 0x06027230 RID: 160304 RVA: 0x00ADF040 File Offset: 0x00ADD240
	private void BEJPIHEKCML()
	{
		this.PICCAKABEGE = Shader.PropertyToID("The host has restricted access to the stage");
		this.COFMDJNAGLA = Shader.PropertyToID("OculusPlatformSettings");
		this.IGIBEHMCAHN = Shader.PropertyToID("rotation");
		this.JIAEMAABKHP = Shader.PropertyToID("QueerGirl");
		int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)97), 1, 151);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 1; i < componentsInChildren.Length; i++)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 1839f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.IDEKAMJAMHC());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x06027231 RID: 160305 RVA: 0x00ADF140 File Offset: 0x00ADD340
	private void LHDCMFKBGNP()
	{
		if (this.FHIJPJKMFLA != null)
		{
			global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA);
		}
	}

	// Token: 0x06027232 RID: 160306 RVA: 0x00ADF160 File Offset: 0x00ADD360
	private void MPIHCILBGLM()
	{
		this.PICCAKABEGE = Shader.PropertyToID("{0}_voice_");
		this.COFMDJNAGLA = Shader.PropertyToID("Adding player twice: ");
		this.IGIBEHMCAHN = Shader.PropertyToID("CatGirl");
		this.JIAEMAABKHP = Shader.PropertyToID(" ms");
		int num = Mathf.Clamp(1 << (int)(this.stencilLayer & (BFEINGKLFGB)68), 0, -178);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 1; i < componentsInChildren.Length; i++)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 12f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.HLLAGPEBDJG());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x06027233 RID: 160307 RVA: 0x00ADF260 File Offset: 0x00ADD460
	private void DHAEEPCMCMI()
	{
		this.PICCAKABEGE = Shader.PropertyToID("PS4PlatformManager: Failed to retrieve PSN Auth Code: ");
		this.COFMDJNAGLA = Shader.PropertyToID("EU");
		this.IGIBEHMCAHN = Shader.PropertyToID("x");
		this.JIAEMAABKHP = Shader.PropertyToID("wss");
		int num = Mathf.Clamp(1 << (int)(this.stencilLayer & (BFEINGKLFGB)127), 0, 60);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 0; i < componentsInChildren.Length; i += 0)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 94f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.PDKANPEEHFD());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x06027234 RID: 160308 RVA: 0x00ADF360 File Offset: 0x00ADD560
	private float LAHGJBJKDHG()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 934f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST)
		{
			return 1631f;
		}
		return 407f;
	}

	// Token: 0x06027235 RID: 160309 RVA: 0x00ADF398 File Offset: 0x00ADD598
	private float EKEKLNHKIEN()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 831f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 1270f;
		}
		return 1896f;
	}

	// Token: 0x06027236 RID: 160310 RVA: 0x00ADF3D0 File Offset: 0x00ADD5D0
	private void MKMAMKDILHL()
	{
		if (this.FHIJPJKMFLA != null)
		{
			global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA);
		}
	}

	// Token: 0x06027237 RID: 160311 RVA: 0x00ADF3F0 File Offset: 0x00ADD5F0
	private void MCECFOCPOCA()
	{
		this.PICCAKABEGE = Shader.PropertyToID("Roomscale");
		this.COFMDJNAGLA = Shader.PropertyToID("PersonalDetails");
		this.IGIBEHMCAHN = Shader.PropertyToID("USE_DESATURATION_MASK");
		this.JIAEMAABKHP = Shader.PropertyToID("rotation");
		int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)27), 0, 119);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 1; i < componentsInChildren.Length; i++)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 1115f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.CJHDKAEMALG());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x170011CD RID: 4557
	// (get) Token: 0x06027238 RID: 160312 RVA: 0x00ADF4F0 File Offset: 0x00ADD6F0
	private float OPOGNPDBKEJ
	{
		get
		{
			CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
			if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
			{
				return 3f;
			}
			if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST)
			{
				return 0f;
			}
			return 6f;
		}
	}

	// Token: 0x06027239 RID: 160313 RVA: 0x00ADF528 File Offset: 0x00ADD728
	private void OLNOKJEPFII()
	{
		if (this.FHIJPJKMFLA != null)
		{
			global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA);
		}
	}

	// Token: 0x0602723A RID: 160314 RVA: 0x00ADF548 File Offset: 0x00ADD748
	private void BHNBOLEJFFH()
	{
		if (this.FHIJPJKMFLA != null)
		{
			global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA);
		}
	}

	// Token: 0x0602723B RID: 160315 RVA: 0x00ADF568 File Offset: 0x00ADD768
	private void PAKPLLPDIOG()
	{
		this.PICCAKABEGE = Shader.PropertyToID("UnlockedLevel");
		this.COFMDJNAGLA = Shader.PropertyToID("Update your access token by selecting 'Oculus Platform' -> 'Edit Settings'");
		this.IGIBEHMCAHN = Shader.PropertyToID(" not initialized");
		this.JIAEMAABKHP = Shader.PropertyToID("Campaign Medium");
		int num = Mathf.Clamp(1 << (int)(this.stencilLayer & (BFEINGKLFGB)(-72)), 1, 15);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 0; i < componentsInChildren.Length; i += 0)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 1423f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.FHAIBBJMPAA());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x0602723C RID: 160316 RVA: 0x00ADF668 File Offset: 0x00ADD868
	private void FNNCEMJECLP()
	{
		this.PICCAKABEGE = Shader.PropertyToID("CSM");
		this.COFMDJNAGLA = Shader.PropertyToID("LaunchingInternalProcess");
		this.IGIBEHMCAHN = Shader.PropertyToID("Can't find room {0}");
		this.JIAEMAABKHP = Shader.PropertyToID("Barthion");
		int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)(-27)), 1, -142);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 1; i < componentsInChildren.Length; i++)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 1133f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.CCCMMGCGLKG());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x0602723D RID: 160317 RVA: 0x00ADF768 File Offset: 0x00ADD968
	private void GAMKILIEJHG()
	{
		this.PICCAKABEGE = Shader.PropertyToID("Movement Up");
		this.COFMDJNAGLA = Shader.PropertyToID("{0}{1}:{2}");
		this.IGIBEHMCAHN = Shader.PropertyToID("PhoneNumber");
		this.JIAEMAABKHP = Shader.PropertyToID("Grip");
		int num = Mathf.Clamp(1 << (int)(this.stencilLayer & (BFEINGKLFGB)70), 1, 179);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 0; i < componentsInChildren.Length; i += 0)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 807f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.ABOAPFLFCHH());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x0602723E RID: 160318 RVA: 0x00ADF868 File Offset: 0x00ADDA68
	private float GMIKLIDOIHJ()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 1578f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 1802f;
		}
		return 1592f;
	}

	// Token: 0x0602723F RID: 160319 RVA: 0x00ADF8A0 File Offset: 0x00ADDAA0
	private void OBHBFPACFNI()
	{
		this.PICCAKABEGE = Shader.PropertyToID(" ms");
		this.COFMDJNAGLA = Shader.PropertyToID("y");
		this.IGIBEHMCAHN = Shader.PropertyToID("coach");
		this.JIAEMAABKHP = Shader.PropertyToID(" Address: ");
		int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)(-74)), 1, -176);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 0; i < componentsInChildren.Length; i += 0)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 232f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.BGEONIJNBJA());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x06027240 RID: 160320 RVA: 0x00ADF9A0 File Offset: 0x00ADDBA0
	private float OAHLNBKLAGF()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 1918f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 565f;
		}
		return 1089f;
	}

	// Token: 0x06027241 RID: 160321 RVA: 0x00ADF9D8 File Offset: 0x00ADDBD8
	private float PBCOCNJNOII()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 1893f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST)
		{
			return 1827f;
		}
		return 162f;
	}

	// Token: 0x06027242 RID: 160322 RVA: 0x00ADFA10 File Offset: 0x00ADDC10
	private void GIHBOGHIBFC()
	{
		if (this.FHIJPJKMFLA != null)
		{
			global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA);
		}
	}

	// Token: 0x06027243 RID: 160323 RVA: 0x00ADFA30 File Offset: 0x00ADDC30
	private float PFEKCFEJINJ()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 1100f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST)
		{
			return 1789f;
		}
		return 303f;
	}

	// Token: 0x06027244 RID: 160324 RVA: 0x00ADFA68 File Offset: 0x00ADDC68
	private void EEFJBLAIGBP()
	{
		this.PICCAKABEGE = Shader.PropertyToID("NonCoachVolume");
		this.COFMDJNAGLA = Shader.PropertyToID("scale");
		this.IGIBEHMCAHN = Shader.PropertyToID("amount");
		this.JIAEMAABKHP = Shader.PropertyToID("SystemInfo");
		int num = Mathf.Clamp(0 << (int)this.stencilLayer, 1, -156);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 0; i < componentsInChildren.Length; i += 0)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 544f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.FHLBFCOGAFB());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x06027245 RID: 160325 RVA: 0x00ADFB68 File Offset: 0x00ADDD68
	private void DHKOHMJLFCA()
	{
		this.PICCAKABEGE = Shader.PropertyToID("[ChaperoneInfo]");
		this.COFMDJNAGLA = Shader.PropertyToID("ignoreBufferSizes does not have correct number of values.");
		this.IGIBEHMCAHN = Shader.PropertyToID("vr_interaction_system_right_hand_question.png");
		this.JIAEMAABKHP = Shader.PropertyToID(" enemies.");
		int num = Mathf.Clamp(1 << (int)(this.stencilLayer & (BFEINGKLFGB)123), 1, -193);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 1; i < componentsInChildren.Length; i++)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 1664f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.LAHGJBJKDHG());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x06027246 RID: 160326 RVA: 0x00ADFC68 File Offset: 0x00ADDE68
	private void MLKKJEACEMF()
	{
		if (this.FHIJPJKMFLA != null)
		{
			global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA);
		}
	}

	// Token: 0x06027247 RID: 160327 RVA: 0x00ADFC88 File Offset: 0x00ADDE88
	private void LOMIACBDFOB()
	{
		if (this.FHIJPJKMFLA != null)
		{
			global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA);
		}
	}

	// Token: 0x06027248 RID: 160328 RVA: 0x00ADFCA8 File Offset: 0x00ADDEA8
	private void GHFAJDCMJAK()
	{
		this.PICCAKABEGE = Shader.PropertyToID("\n");
		this.COFMDJNAGLA = Shader.PropertyToID("lt");
		this.IGIBEHMCAHN = Shader.PropertyToID("Cinematic");
		this.JIAEMAABKHP = Shader.PropertyToID("Cugiel");
		int num = Mathf.Clamp(1 << (int)(this.stencilLayer & (BFEINGKLFGB)(-17)), 1, 130);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 421f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.PBPBJOIDACP());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x06027249 RID: 160329 RVA: 0x00ADFDA8 File Offset: 0x00ADDFA8
	private void JFFLHAMMGAH()
	{
		this.PICCAKABEGE = Shader.PropertyToID("punch");
		this.COFMDJNAGLA = Shader.PropertyToID("true");
		this.IGIBEHMCAHN = Shader.PropertyToID("from");
		this.JIAEMAABKHP = Shader.PropertyToID("int\nfloat\nstring\nuint\ndouble\nlong\nbool\nbyte[]\nVector2\nVector3\nQuaternion\nColor\nRect");
		int num = Mathf.Clamp(1 << (int)(this.stencilLayer & (BFEINGKLFGB)90), 1, 48);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 1; i < componentsInChildren.Length; i++)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 1189f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.KPJODEACGNC());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x0602724A RID: 160330 RVA: 0x00ADFEA8 File Offset: 0x00ADE0A8
	private float ABOAPFLFCHH()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 715f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST)
		{
			return 1817f;
		}
		return 1929f;
	}

	// Token: 0x0602724B RID: 160331 RVA: 0x00ADFEE0 File Offset: 0x00ADE0E0
	private float FAGJEPKGAGI()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 1403f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST)
		{
			return 1647f;
		}
		return 920f;
	}

	// Token: 0x0602724C RID: 160332 RVA: 0x00ADFF18 File Offset: 0x00ADE118
	private void CJGBNLBEKFK()
	{
		this.PICCAKABEGE = Shader.PropertyToID("Memory was not allocated for the encoder");
		this.COFMDJNAGLA = Shader.PropertyToID("TEST_BOTH_ALWAYS_LOGINS");
		this.IGIBEHMCAHN = Shader.PropertyToID("WallHack Detector");
		this.JIAEMAABKHP = Shader.PropertyToID("toggleframerate");
		int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)106), 1, -125);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 0; i < componentsInChildren.Length; i += 0)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 1454f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.LAHGJBJKDHG());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x0602724D RID: 160333 RVA: 0x00AE0018 File Offset: 0x00ADE218
	private void CHOLLIANPAL()
	{
		this.PICCAKABEGE = Shader.PropertyToID("game_join_failed");
		this.COFMDJNAGLA = Shader.PropertyToID("{0}reportjoinresult");
		this.IGIBEHMCAHN = Shader.PropertyToID("RigidPlayer");
		this.JIAEMAABKHP = Shader.PropertyToID("disablesandboxmachine");
		int num = Mathf.Clamp(1 << (int)(this.stencilLayer & (BFEINGKLFGB)(-111)), 0, 0);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 1; i < componentsInChildren.Length; i += 0)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 701f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.ABOAPFLFCHH());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x0602724E RID: 160334 RVA: 0x00AE0118 File Offset: 0x00ADE318
	private void PJFFNBKMKBI()
	{
		if (this.FHIJPJKMFLA != null)
		{
			global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA);
		}
	}

	// Token: 0x0602724F RID: 160335 RVA: 0x00AE0138 File Offset: 0x00ADE338
	private void INGMCGGJGMA()
	{
		this.PICCAKABEGE = Shader.PropertyToID("[ObjectPool]");
		this.COFMDJNAGLA = Shader.PropertyToID("Release");
		this.IGIBEHMCAHN = Shader.PropertyToID("no-cache");
		this.JIAEMAABKHP = Shader.PropertyToID("api/challenge/");
		int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)(-110)), 0, 127);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 1; i < componentsInChildren.Length; i++)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 287f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.GMIKLIDOIHJ());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x06027250 RID: 160336 RVA: 0x00AE0238 File Offset: 0x00ADE438
	private float HDKJCKOGFBC()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 174f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 1604f;
		}
		return 285f;
	}

	// Token: 0x06027251 RID: 160337 RVA: 0x00AE0270 File Offset: 0x00ADE470
	private void BDKMGEHDIIH()
	{
		this.PICCAKABEGE = Shader.PropertyToID("Failed to get local outfit data. Try again later!");
		this.COFMDJNAGLA = Shader.PropertyToID("room_name");
		this.IGIBEHMCAHN = Shader.PropertyToID("action");
		this.JIAEMAABKHP = Shader.PropertyToID("TrackerAnchor");
		int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)(-70)), 1, -93);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 546f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.KPPLLJGJFOA());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x06027252 RID: 160338 RVA: 0x00AE0370 File Offset: 0x00ADE570
	private void LGCNFLACIIH()
	{
		this.PICCAKABEGE = Shader.PropertyToID("WebSocket");
		this.COFMDJNAGLA = Shader.PropertyToID("Distance: {0}m");
		this.IGIBEHMCAHN = Shader.PropertyToID("Oculus User");
		this.JIAEMAABKHP = Shader.PropertyToID("Incoming: \n");
		int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)70), 1, 187);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 1; i < componentsInChildren.Length; i += 0)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 173f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.FHAIBBJMPAA());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x06027253 RID: 160339 RVA: 0x00AE0470 File Offset: 0x00ADE670
	private float DJCFINFDOGJ()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 1017f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 1595f;
		}
		return 599f;
	}

	// Token: 0x06027254 RID: 160340 RVA: 0x00AE04A8 File Offset: 0x00ADE6A8
	private void MIFPCGBMGMD()
	{
		if (this.FHIJPJKMFLA != null)
		{
			global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA);
		}
	}

	// Token: 0x06027255 RID: 160341 RVA: 0x00AE04C8 File Offset: 0x00ADE6C8
	private float OPPFJOCKNFN()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 313f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 1177f;
		}
		return 1239f;
	}

	// Token: 0x06027256 RID: 160342 RVA: 0x00AE0500 File Offset: 0x00ADE700
	private void DCKOCPMABHH()
	{
		this.PICCAKABEGE = Shader.PropertyToID("Received malformed RecNet response: '");
		this.COFMDJNAGLA = Shader.PropertyToID("NEWPLAYER_PUNCHCARD_FORCE_SHOW");
		this.IGIBEHMCAHN = Shader.PropertyToID("Friend");
		this.JIAEMAABKHP = Shader.PropertyToID("PSOnlyMatching");
		int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)17), 1, -178);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 1; i < componentsInChildren.Length; i++)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 1805f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.EKEKLNHKIEN());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x06027257 RID: 160343 RVA: 0x00AE0600 File Offset: 0x00ADE800
	private float MPAKFECKBJK()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 1275f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST)
		{
			return 1229f;
		}
		return 744f;
	}

	// Token: 0x06027258 RID: 160344 RVA: 0x00AE0638 File Offset: 0x00ADE838
	private float FHAIBBJMPAA()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 971f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 1586f;
		}
		return 1140f;
	}

	// Token: 0x06027259 RID: 160345 RVA: 0x00AE0670 File Offset: 0x00ADE870
	private float FHLBFCOGAFB()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 1423f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 526f;
		}
		return 160f;
	}

	// Token: 0x0602725A RID: 160346 RVA: 0x00AE06A8 File Offset: 0x00ADE8A8
	private void ONKCFGIOGCF()
	{
		this.PICCAKABEGE = Shader.PropertyToID("fps");
		this.COFMDJNAGLA = Shader.PropertyToID("OpSetPropertiesOfActor not sent. ActorNr must be > 0 and actorProperties != null.");
		this.IGIBEHMCAHN = Shader.PropertyToID("yesVotes");
		this.JIAEMAABKHP = Shader.PropertyToID(" Completed!");
		int num = Mathf.Clamp(1 << (int)(this.stencilLayer & (BFEINGKLFGB)95), 1, 4);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 1; i < componentsInChildren.Length; i++)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 63f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.AEAIFKABAAG());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x0602725B RID: 160347 RVA: 0x00AE07A8 File Offset: 0x00ADE9A8
	private float NMDGHCNBKLD()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 906f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST)
		{
			return 574f;
		}
		return 1980f;
	}

	// Token: 0x0602725C RID: 160348 RVA: 0x00AE07E0 File Offset: 0x00ADE9E0
	private void BGJEJHLKNKA()
	{
		this.PICCAKABEGE = Shader.PropertyToID("Id");
		this.COFMDJNAGLA = Shader.PropertyToID("OpGetGameList not sent. Lobby cannot be null.");
		this.IGIBEHMCAHN = Shader.PropertyToID("{0}joinevent");
		this.JIAEMAABKHP = Shader.PropertyToID("ID");
		int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)(-84)), 1, 13);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 1010f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.FAGJEPKGAGI());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x0602725D RID: 160349 RVA: 0x00AE08E0 File Offset: 0x00ADEAE0
	private void AECBOJELNAI()
	{
		if (this.FHIJPJKMFLA != null)
		{
			global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA);
		}
	}

	// Token: 0x0602725E RID: 160350 RVA: 0x00AE0900 File Offset: 0x00ADEB00
	private void POMCHIPOPEA()
	{
		this.PICCAKABEGE = Shader.PropertyToID("IS_ALIVE");
		this.COFMDJNAGLA = Shader.PropertyToID("THUMB");
		this.IGIBEHMCAHN = Shader.PropertyToID("Aborted");
		this.JIAEMAABKHP = Shader.PropertyToID("Title:{0} Message:{1} Lock:{2}");
		int num = Mathf.Clamp(0 << (int)(this.stencilLayer & (BFEINGKLFGB)35), 1, -177);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 55f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.CCCMMGCGLKG());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x0602725F RID: 160351 RVA: 0x00AE0A00 File Offset: 0x00ADEC00
	private void PFBFOGJOOGP()
	{
		this.PICCAKABEGE = Shader.PropertyToID("Could not execute RPC ");
		this.COFMDJNAGLA = Shader.PropertyToID("reported_player");
		this.IGIBEHMCAHN = Shader.PropertyToID("Failed to connect to RecNet");
		this.JIAEMAABKHP = Shader.PropertyToID("_GradientVector");
		int num = Mathf.Clamp(1 << (int)(this.stencilLayer & BFEINGKLFGB.UI_BUTTON_MASK), 1, 119);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 1822f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.LACHJPFICMC());
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x06027260 RID: 160352 RVA: 0x00AE0B00 File Offset: 0x00ADED00
	private void MPFILNDGMBF()
	{
		if (this.FHIJPJKMFLA != null)
		{
			global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA);
		}
	}

	// Token: 0x06027261 RID: 160353 RVA: 0x00AE0B20 File Offset: 0x00ADED20
	private float HPHBBINEDDM()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 157f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 949f;
		}
		return 1780f;
	}

	// Token: 0x06027262 RID: 160354 RVA: 0x00AE0B58 File Offset: 0x00ADED58
	private void Awake()
	{
		this.PICCAKABEGE = Shader.PropertyToID("_Stencil");
		this.COFMDJNAGLA = Shader.PropertyToID("_StencilComp");
		this.IGIBEHMCAHN = Shader.PropertyToID("_StencilWriteMask");
		this.JIAEMAABKHP = Shader.PropertyToID("_StencilReadMask");
		int num = Mathf.Clamp(1 << (int)this.stencilLayer, 0, 255);
		MaskableGraphic[] componentsInChildren = base.GetComponentsInChildren();
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Material material = componentsInChildren[i].material;
			this.FHIJPJKMFLA = global::UnityEngine.Object.Instantiate(material);
			componentsInChildren[i].material = this.FHIJPJKMFLA;
			componentsInChildren[i].material.SetFloat(this.PICCAKABEGE, 255f);
			componentsInChildren[i].material.SetFloat(this.COFMDJNAGLA, this.OPOGNPDBKEJ);
			componentsInChildren[i].material.SetFloat(this.IGIBEHMCAHN, (float)num);
			componentsInChildren[i].material.SetFloat(this.JIAEMAABKHP, (float)num);
		}
	}

	// Token: 0x06027263 RID: 160355 RVA: 0x00AE0C58 File Offset: 0x00ADEE58
	private float KPPLLJGJFOA()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 697f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST)
		{
			return 791f;
		}
		return 1606f;
	}

	// Token: 0x06027264 RID: 160356 RVA: 0x00AE0C90 File Offset: 0x00ADEE90
	private void GIJIDFKGNHF()
	{
		if (this.FHIJPJKMFLA != null)
		{
			global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA);
		}
	}

	// Token: 0x06027266 RID: 160358 RVA: 0x00AE0CDC File Offset: 0x00ADEEDC
	private void ICPCJPFPLCD()
	{
		if (this.FHIJPJKMFLA != null)
		{
			global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA);
		}
	}

	// Token: 0x06027267 RID: 160359 RVA: 0x00AE0CFC File Offset: 0x00ADEEFC
	private void LOCALHGOONI()
	{
		if (this.FHIJPJKMFLA != null)
		{
			global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA);
		}
	}

	// Token: 0x06027268 RID: 160360 RVA: 0x00AE0D1C File Offset: 0x00ADEF1C
	private void CNMLMFAHLOP()
	{
		if (this.FHIJPJKMFLA != null)
		{
			global::UnityEngine.Object.Destroy(this.FHIJPJKMFLA);
		}
	}

	// Token: 0x06027269 RID: 160361 RVA: 0x00AE0D3C File Offset: 0x00ADEF3C
	private float AEAIFKABAAG()
	{
		CustomUIMask.HNHOLKAENJL hnholkaenjl = this.maskMode;
		if (hnholkaenjl == CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_EXISTS)
		{
			return 1062f;
		}
		if (hnholkaenjl != CustomUIMask.HNHOLKAENJL.RENDER_WHERE_MASK_DOES_NOT_EXIST)
		{
			return 1097f;
		}
		return 1519f;
	}

	// Token: 0x0400626C RID: 25196
	[Header("Masking Settings")]
	[SerializeField]
	public BFEINGKLFGB stencilLayer = BFEINGKLFGB.UI_BUTTON_MASK;

	// Token: 0x0400626D RID: 25197
	[SerializeField]
	private CustomUIMask.HNHOLKAENJL maskMode;

	// Token: 0x0400626E RID: 25198
	private int PICCAKABEGE = -1;

	// Token: 0x0400626F RID: 25199
	private int COFMDJNAGLA = -1;

	// Token: 0x04006270 RID: 25200
	private int IGIBEHMCAHN = -1;

	// Token: 0x04006271 RID: 25201
	private int JIAEMAABKHP = -1;

	// Token: 0x04006272 RID: 25202
	private Material FHIJPJKMFLA;

	// Token: 0x020011DF RID: 4575
	private enum HNHOLKAENJL
	{
		// Token: 0x04006274 RID: 25204
		RENDER_WHERE_MASK_EXISTS,
		// Token: 0x04006275 RID: 25205
		RENDER_WHERE_MASK_DOES_NOT_EXIST
	}
}