using System; using UnityEngine; // Token: 0x02000FFD RID: 4093 public struct EFIABKCOFBE { // Token: 0x0400595B RID: 22875 public float ANLPOIMKHLH; // Token: 0x0400595C RID: 22876 public Vector3 LLKJDBBNPKB; // Token: 0x0400595D RID: 22877 public Vector3 DMJBLODKPPJ; // Token: 0x0400595E RID: 22878 public Collider MFBIFHCHNND; // Token: 0x0400595F RID: 22879 public Rigidbody BOKCGGNGBOK; }