using System; using Photon; using UnityEngine; // Token: 0x02000B87 RID: 2951 public abstract class EnemyPatrol : global::Photon.MonoBehaviour { // Token: 0x06016464 RID: 91236 public abstract bool HasReachedTarget(Vector3 LKPKGAIECIF, Vector3 FHFPOPFBEPP); // Token: 0x06016465 RID: 91237 public abstract bool HasFinishedPatrol(int MABEMEAAPOD); // Token: 0x06016466 RID: 91238 public abstract bool TryGetNextTarget(int MABEMEAAPOD, out int EGPGNCNBLKD, out Vector3 FHFPOPFBEPP); // Token: 0x06016467 RID: 91239 public abstract Vector3 GetGizmoPosition(); // Token: 0x17000974 RID: 2420 // (get) Token: 0x06016468 RID: 91240 RVA: 0x0062B930 File Offset: 0x00629B30 public virtual bool IHPKHPFCJDB { get { return true; } } }