using System; namespace ExitGames.Client.Photon.LoadBalancing { // Token: 0x0200050A RID: 1290 public static class HDFCDCKLLCN { // Token: 0x04001E05 RID: 7685 public const byte OMELIIGMIHD = 0; // Token: 0x04001E06 RID: 7686 public const byte PHIMFLJEFIC = 1; // Token: 0x04001E07 RID: 7687 public const byte NAKNPOFJKDJ = 2; } }