using System; using UnityEngine; // Token: 0x02000A1C RID: 2588 [Serializable] public class GameTeamConfig : ScriptableObject { // Token: 0x040036A2 RID: 13986 [SerializeField] public GameTeamConfig.TeamConfig[] TeamConfigs; // Token: 0x02000A1D RID: 2589 [Serializable] public struct TeamConfig { // Token: 0x040036A3 RID: 13987 public IPBDFPEPNIM Team; // Token: 0x040036A4 RID: 13988 public Color Color; // Token: 0x040036A5 RID: 13989 public string Name; } }