using System; using UnityEngine; // Token: 0x02000597 RID: 1431 public struct LCOOGMMGNPB { // Token: 0x040020DC RID: 8412 public uint KEAODBLBIDH; // Token: 0x040020DD RID: 8413 public uint BMBCEIIJBDI; // Token: 0x040020DE RID: 8414 public float PFKMOBGLKNK; // Token: 0x040020DF RID: 8415 public Transform MMEBLCBANIL; }