using System; using UnityEngine; // Token: 0x020002FA RID: 762 public static class MNMCMJEDPAP { // Token: 0x0600948E RID: 38030 RVA: 0x002D916C File Offset: 0x002D736C public static void EDNKNEBPHEK(this GameObject FMEGPDMNPED, Vector3 CIGPHKLAAOD, float GKICDGMMPBH) { SA_ValuesTween sa_ValuesTween = FMEGPDMNPED.AddComponent(); sa_ValuesTween.DestoryGameObjectOnComplete = false; sa_ValuesTween.VectorTo(FMEGPDMNPED.transform.position, CIGPHKLAAOD, GKICDGMMPBH, MPOBFGLIENK.linear); } }