using System; using UnityEngine; // Token: 0x02000A13 RID: 2579 [Serializable] public struct ModeSpawnSettings { // Token: 0x0400366B RID: 13931 public KLNOPDJKEAB SpawnPointSelectionMethod; // Token: 0x0400366C RID: 13932 [Header("Weighted Team Proximity Settings")] public ProximityScoreSettings EnemyProximityScoreSettings; // Token: 0x0400366D RID: 13933 public ProximityScoreSettings TeammateProximityScoreSettings; }