using System; // Token: 0x02001135 RID: 4405 public enum NILFAGNKNMH { // Token: 0x04005F3E RID: 24382 Default, // Token: 0x04005F3F RID: 24383 TransparentFX, // Token: 0x04005F40 RID: 24384 IgnoreRaycast, // Token: 0x04005F41 RID: 24385 Water = 4, // Token: 0x04005F42 RID: 24386 UI, // Token: 0x04005F43 RID: 24387 HiddenInFirstPerson = 8, // Token: 0x04005F44 RID: 24388 LocalPlayerPhysics, // Token: 0x04005F45 RID: 24389 DynamicPhysics, // Token: 0x04005F46 RID: 24390 StaticPhysics, // Token: 0x04005F47 RID: 24391 RemotePlayerPhysics, // Token: 0x04005F48 RID: 24392 DynamicPhysicsIgnoreStaticPhysics, // Token: 0x04005F49 RID: 24393 TeleportRegion, // Token: 0x04005F4A RID: 24394 OutfitTrigger, // Token: 0x04005F4B RID: 24395 CameraMesh, // Token: 0x04005F4C RID: 24396 DynamicPhysicsIgnoreDynamicPhysics, // Token: 0x04005F4D RID: 24397 DynamicPhysicsIgnorePlayerPhysics, // Token: 0x04005F4E RID: 24398 KillZone, // Token: 0x04005F4F RID: 24399 PlayerTrigger, // Token: 0x04005F50 RID: 24400 PersonalSpace, // Token: 0x04005F51 RID: 24401 OverlayNotifications, // Token: 0x04005F52 RID: 24402 DynamicPhysicsIgnoreDynamicAndPlayerPhysics, // Token: 0x04005F53 RID: 24403 DynamicPhysicsIgnoreEnemyAndPlayerPhysics, // Token: 0x04005F54 RID: 24404 TriggerCollider, // Token: 0x04005F55 RID: 24405 EnemyPhysics, // Token: 0x04005F56 RID: 24406 DynamicPhysicsIgnoreDynamicAndPlayerAndEnemyPhysics, // Token: 0x04005F57 RID: 24407 EnemyPhysicsIgnoreDynamicAndEnemyPhysics, // Token: 0x04005F58 RID: 24408 FirstPersonShadowCaster, // Token: 0x04005F59 RID: 24409 UICollider, // Token: 0x04005F5A RID: 24410 CachedView }