using System; using Photon; using UnityEngine; // Token: 0x02000E7B RID: 3707 public abstract class NetworkedSingletonMonoBehaviourBase : global::Photon.MonoBehaviour, DPIALJIPMPA { // Token: 0x17000E04 RID: 3588 // (get) Token: 0x0601EA19 RID: 125465 RVA: 0x0086220C File Offset: 0x0086040C public JFMDOPIFIOB MPGPJCKNGEA { get { return this.gameRestartBehavior; } } // Token: 0x17000E05 RID: 3589 // (get) Token: 0x0601EA1A RID: 125466 RVA: 0x00862214 File Offset: 0x00860414 public GameObject JFCOFBFGGFL { get { return base.gameObject; } } // Token: 0x04004FA3 RID: 20387 [SerializeField] private JFMDOPIFIOB gameRestartBehavior = JFMDOPIFIOB.DestroyOld; }