using System; using UnityEngine; // Token: 0x020004E6 RID: 1254 public class OnJoinedInstantiate : MonoBehaviour { // Token: 0x0600CE35 RID: 52789 RVA: 0x003E69AC File Offset: 0x003E4BAC public void GBLBICDMNGK() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 1; i < prefabsToInstantiate.Length; i++) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log("READY TO START" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 1269f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0); } } } // Token: 0x0600CE36 RID: 52790 RVA: 0x003E6A60 File Offset: 0x003E4C60 public void KHLPHEJCNHF() { if (this.PrefabsToInstantiate != null) { foreach (GameObject gameObject in this.PrefabsToInstantiate) { Debug.Log("looktime" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 1844f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0); } } } // Token: 0x0600CE37 RID: 52791 RVA: 0x003E6B14 File Offset: 0x003E4D14 public void DEPHMMDPACK() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 1; i < prefabsToInstantiate.Length; i++) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log("__b" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 362f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0); } } } // Token: 0x0600CE38 RID: 52792 RVA: 0x003E6BC8 File Offset: 0x003E4DC8 public void ECGJPDFFLNC() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 0; i < prefabsToInstantiate.Length; i += 0) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log("{0}v2/removefriend?id={1}" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 1136f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0); } } } // Token: 0x0600CE39 RID: 52793 RVA: 0x003E6C7C File Offset: 0x003E4E7C public void ICGHHEAGJNL() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 0; i < prefabsToInstantiate.Length; i += 0) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log("Failed to report player" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 342f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0); } } } // Token: 0x0600CE3A RID: 52794 RVA: 0x003E6D30 File Offset: 0x003E4F30 public void FDIODDNONMG() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 1; i < prefabsToInstantiate.Length; i += 0) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log("z" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 525f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0); } } } // Token: 0x0600CE3B RID: 52795 RVA: 0x003E6DE4 File Offset: 0x003E4FE4 public void IMLIJPPGOOP() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 1; i < prefabsToInstantiate.Length; i += 0) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log("1.87" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 1758f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 1); } } } // Token: 0x0600CE3C RID: 52796 RVA: 0x003E6E98 File Offset: 0x003E5098 public void NDLBJJKGHND() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 1; i < prefabsToInstantiate.Length; i += 0) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log(" (" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 263f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0); } } } // Token: 0x0600CE3D RID: 52797 RVA: 0x003E6F4C File Offset: 0x003E514C public void GHDOIHCKGFB() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 1; i < prefabsToInstantiate.Length; i++) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log("user_id" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 697f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0); } } } // Token: 0x0600CE3E RID: 52798 RVA: 0x003E7000 File Offset: 0x003E5200 public void HEEFPPKGLLG() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 1; i < prefabsToInstantiate.Length; i += 0) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log("PlayerMenu notification feedback tried to play with a null AnchorHand." + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 214f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0); } } } // Token: 0x0600CE3F RID: 52799 RVA: 0x003E70B4 File Offset: 0x003E52B4 public void NACJCOPBKKD() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 0; i < prefabsToInstantiate.Length; i += 0) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log("BUG" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 1896f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0); } } } // Token: 0x0600CE40 RID: 52800 RVA: 0x003E7168 File Offset: 0x003E5368 public void OMDDNLHFFJO() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 1; i < prefabsToInstantiate.Length; i += 0) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log("type" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 753f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0); } } } // Token: 0x0600CE41 RID: 52801 RVA: 0x003E721C File Offset: 0x003E541C public void MPMIKLGHDIE() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 1; i < prefabsToInstantiate.Length; i++) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log("You Leveled Up!" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 1894f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0); } } } // Token: 0x0600CE42 RID: 52802 RVA: 0x003E72D0 File Offset: 0x003E54D0 public void LPHPAAECELA() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 1; i < prefabsToInstantiate.Length; i++) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log("output_log.txt" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 485f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0); } } } // Token: 0x0600CE43 RID: 52803 RVA: 0x003E7384 File Offset: 0x003E5584 public void ABPILPPECKD() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 1; i < prefabsToInstantiate.Length; i++) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log("Wait till your game is finished!" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 1400f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0); } } } // Token: 0x0600CE44 RID: 52804 RVA: 0x003E7438 File Offset: 0x003E5638 public void OnJoinedRoom() { if (this.PrefabsToInstantiate != null) { foreach (GameObject gameObject in this.PrefabsToInstantiate) { Debug.Log("Instantiating: " + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 0f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0); } } } // Token: 0x0600CE45 RID: 52805 RVA: 0x003E74EC File Offset: 0x003E56EC public void KBECGLKMGAG() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 1; i < prefabsToInstantiate.Length; i += 0) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log(" (" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 424f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 1); } } } // Token: 0x0600CE46 RID: 52806 RVA: 0x003E75A0 File Offset: 0x003E57A0 public void DHOHKADELNJ() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 1; i < prefabsToInstantiate.Length; i++) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log("Cached entities:" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 1907f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 1); } } } // Token: 0x0600CE47 RID: 52807 RVA: 0x003E7654 File Offset: 0x003E5854 public void HAKJKLMDMEJ() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 1; i < prefabsToInstantiate.Length; i += 0) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log("Progress" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 971f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0); } } } // Token: 0x0600CE49 RID: 52809 RVA: 0x003E771C File Offset: 0x003E591C public void OIFKAADNDOC() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 0; i < prefabsToInstantiate.Length; i += 0) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log("Assembly-CSharp" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 1081f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0); } } } // Token: 0x0600CE4A RID: 52810 RVA: 0x003E77D0 File Offset: 0x003E59D0 public void MGAJCOBMCAH() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 0; i < prefabsToInstantiate.Length; i += 0) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log("ShareCams" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 1070f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 1); } } } // Token: 0x0600CE4B RID: 52811 RVA: 0x003E7884 File Offset: 0x003E5A84 public void DCBBMGJBDJA() { if (this.PrefabsToInstantiate != null) { GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate; for (int i = 0; i < prefabsToInstantiate.Length; i += 0) { GameObject gameObject = prefabsToInstantiate[i]; Debug.Log("SystemInfo" + gameObject.name); Vector3 vector = Vector3.up; if (this.SpawnPosition != null) { vector = this.SpawnPosition.position; } Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere; vector2.y = 920f; vector2 = vector2.normalized; Vector3 vector3 = vector + this.PositionOffset * vector2; IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0); } } } // Token: 0x04001D61 RID: 7521 public Transform SpawnPosition; // Token: 0x04001D62 RID: 7522 public float PositionOffset = 2f; // Token: 0x04001D63 RID: 7523 public GameObject[] PrefabsToInstantiate; }