using System; using UnityEngine; // Token: 0x02000097 RID: 151 [Serializable] public class PlayingCardVisualConfig : ScriptableObject { // Token: 0x04000441 RID: 1089 [SerializeField] public PlayingCardVisualConfig.SuitConfig[] SuitConfigs; // Token: 0x04000442 RID: 1090 [SerializeField] public PlayingCardVisualConfig.ValueConfig[] ValueConfigs; // Token: 0x02000098 RID: 152 [Serializable] public struct SuitConfig { // Token: 0x04000443 RID: 1091 public PlayingCard.IMMIHPJKFOP Suit; // Token: 0x04000444 RID: 1092 public Sprite Sprite; // Token: 0x04000445 RID: 1093 public Color Color; } // Token: 0x02000099 RID: 153 [Serializable] public struct ValueConfig { // Token: 0x04000446 RID: 1094 public PlayingCard.LBJBLOKBKKN Value; // Token: 0x04000447 RID: 1095 public string Label; } }