using System; using UnityEngine; // Token: 0x02000A14 RID: 2580 [Serializable] public struct ProximityScoreSettings { // Token: 0x0400366E RID: 13934 public float MinThreshold; // Token: 0x0400366F RID: 13935 public float MaxThreshold; // Token: 0x04003670 RID: 13936 public float MinScore; // Token: 0x04003671 RID: 13937 public float MaxScore; // Token: 0x04003672 RID: 13938 public bool UseCurve; // Token: 0x04003673 RID: 13939 public AnimationCurve DistanceScoreCurve; }