using System; using RecRoom.Core.Encounters; using UnityEngine; namespace RecRoom.Activities.Arena { // Token: 0x02000015 RID: 21 [Serializable] public struct EncounterDescriptor { // Token: 0x04000091 RID: 145 public GameEncounter EncounterPrefab; // Token: 0x04000092 RID: 146 public Transform EncounterSpawnPoint; // Token: 0x04000093 RID: 147 public EnemyPatrol OverridePatrol; } }