using System; using UnityEngine; namespace RecRoom.Challenges { // Token: 0x02000B16 RID: 2838 public class DynamicFloatArithmeticChallenge : DynamicArithmeticChallenge { // Token: 0x06015B07 RID: 88839 RVA: 0x00605BA8 File Offset: 0x00603DA8 public DynamicFloatArithmeticChallenge() { } // Token: 0x06015B08 RID: 88840 RVA: 0x00605BB0 File Offset: 0x00603DB0 public DynamicFloatArithmeticChallenge(NumOperation numOp, INumResolver numResolverA, INumResolver numResolverB) : base(numOp, numResolverA, numResolverB) { } // Token: 0x06015B09 RID: 88841 RVA: 0x00605BBC File Offset: 0x00603DBC protected override bool Equals(float valueA, float valueB) { return Mathf.Approximately(valueA, valueB); } // Token: 0x170008FB RID: 2299 // (get) Token: 0x06015B0A RID: 88842 RVA: 0x00605BC8 File Offset: 0x00603DC8 public override ChallengeTypes ChallengeType { get { return ChallengeTypes.DynamicFloatArithmeticChallenge; } } } }