using System; using UnityEngine; namespace RecRoom.Core.Encounters { // Token: 0x020009BC RID: 2492 [Serializable] public class EncounterEnemyDescriptor { // Token: 0x0400341B RID: 13339 public DJGJNJMJDHF EnemyType; // Token: 0x0400341C RID: 13340 public Transform ExplicitSpawnPoint; // Token: 0x0400341D RID: 13341 public EnemyPatrol Patrol; // Token: 0x0400341E RID: 13342 public string ErrorString; } }