using System; using Photon; using UnityEngine; namespace RecRoom.Core.Gestures { // Token: 0x02000C8D RID: 3213 public abstract class HandGestureBase : global::Photon.MonoBehaviour { // Token: 0x17000B31 RID: 2865 // (get) Token: 0x0601979E RID: 104350 public abstract bool HIFJHKJFHFG { get; } // Token: 0x17000B32 RID: 2866 // (get) Token: 0x0601979F RID: 104351 RVA: 0x007175B4 File Offset: 0x007157B4 public virtual bool CMIPLLAHEEB { get { return false; } } // Token: 0x17000B33 RID: 2867 // (get) Token: 0x060197A0 RID: 104352 RVA: 0x007175B8 File Offset: 0x007157B8 public PlayerHand AKCKNCDOPLE { get { return this.playerHandGestures.AKCKNCDOPLE; } } // Token: 0x060197A1 RID: 104353 RVA: 0x007175C8 File Offset: 0x007157C8 public virtual void ProcessHandCollision(PlayerHand FNIKCKFJCKH) { } // Token: 0x060197A2 RID: 104354 RVA: 0x007175CC File Offset: 0x007157CC public virtual void ProcessNonPlayerHandCollision(NonPlayerGestureTarget MMEBLCBANIL) { } // Token: 0x04004523 RID: 17699 [SerializeField] [ENMFCLPAKBJ(FOGKDGELKHN.Self, false)] protected PlayerHandGestures playerHandGestures; } }