using System; using UnityEngine; namespace RecRoom.Core.Powerups { // Token: 0x02000CF4 RID: 3316 [Serializable] public class PowerupConfig : ScriptableObject { // Token: 0x0400491C RID: 18716 [SerializeField] public PowerupConfig.Config[] Powerups; // Token: 0x02000CF5 RID: 3317 [Serializable] public class Config { // Token: 0x0400491D RID: 18717 public string FriendlyName; // Token: 0x0400491E RID: 18718 public Powerup Prefab; } } }