using System; using UnityEngine.Serialization; namespace RecRoom { // Token: 0x02000C55 RID: 3157 [Serializable] public struct IgnoreBufferSize { // Token: 0x04004376 RID: 17270 public EAJABOECGNI buffer; // Token: 0x04004377 RID: 17271 [FormerlySerializedAs("distance")] public float localDistance; // Token: 0x04004378 RID: 17272 public float remoteDistance; // Token: 0x04004379 RID: 17273 public float invisibleDistance; } }