using System; using UnityEngine; namespace RecRoom { // Token: 0x02001158 RID: 4440 public static class KJKLAHAJCJM { // Token: 0x04005FD8 RID: 24536 public static readonly int AHFNBKAMNBF = Shader.PropertyToID("_Color"); // Token: 0x04005FD9 RID: 24537 public static readonly int MKMGLEEEONG = Shader.PropertyToID("_TintColor"); // Token: 0x04005FDA RID: 24538 public static readonly int GCNLMGEBNOA = Shader.PropertyToID("_EmissionColor"); // Token: 0x04005FDB RID: 24539 public static readonly int DCGEIGAILFA = Shader.PropertyToID("_MainColor"); } }