using System; using UnityEngine; namespace RecRoom { // Token: 0x02001113 RID: 4371 public static class NFFAMGHLDEC { // Token: 0x06025720 RID: 153376 RVA: 0x00A673B0 File Offset: 0x00A655B0 public static bool CINFBOEMBJH(this Collider CINAFOGLFIB, Vector3 NIHGIHPHCDA, Vector3 CDJNJGFNFKB, float DNAIGDPNOEK, Vector3 HPJOJJMMANE, float DFDIGGDGEOK, out RaycastHit OONNKDAAAIK) { QueryTriggerInteraction queryTriggerInteraction = ((!CINAFOGLFIB.isTrigger) ? QueryTriggerInteraction.Ignore : QueryTriggerInteraction.Collide); int num = Physics.CapsuleCastNonAlloc(NIHGIHPHCDA, CDJNJGFNFKB, DNAIGDPNOEK, HPJOJJMMANE, NFFAMGHLDEC.CIDHHCELAFL, DFDIGGDGEOK, 1 << CINAFOGLFIB.gameObject.layer, queryTriggerInteraction); for (int i = 0; i < num; i++) { if (NFFAMGHLDEC.CIDHHCELAFL[i].collider == CINAFOGLFIB) { OONNKDAAAIK = NFFAMGHLDEC.CIDHHCELAFL[i]; return true; } } OONNKDAAAIK = default(RaycastHit); return false; } // Token: 0x04005EB8 RID: 24248 private static RaycastHit[] CIDHHCELAFL = new RaycastHit[128]; } }