using System; using UnityEngine; namespace RecRoom.Tools { // Token: 0x02000B9C RID: 2972 [Serializable] public class ExtrusionConfig : ScriptableObject { // Token: 0x04003EF5 RID: 16117 [SerializeField] public Extrusion ExtrusionPrefab; // Token: 0x04003EF6 RID: 16118 [Header("Meshes")] public Mesh ExtrusionBoxMesh; // Token: 0x04003EF7 RID: 16119 public Mesh ExtrusionSphereMesh; // Token: 0x04003EF8 RID: 16120 public Mesh ExtrusionCylinderMesh; // Token: 0x04003EF9 RID: 16121 public Mesh ExtrusionCylinderColliderMesh; // Token: 0x04003EFA RID: 16122 public Mesh ExtrusionWedgeMesh; // Token: 0x04003EFB RID: 16123 public Mesh ExtrusionWedgeColliderMesh; // Token: 0x04003EFC RID: 16124 [Header("Materials")] public Material TubeMaterial; // Token: 0x04003EFD RID: 16125 public Material RibbonMaterial; // Token: 0x04003EFE RID: 16126 public Material ShapeMaterial; // Token: 0x04003EFF RID: 16127 [Header("Colors")] public Color[] ExtrusionColors; } }