using System; using UnityEngine; // Token: 0x02000AB1 RID: 2737 [Serializable] public class RecRoomAudioClip { // Token: 0x040039E5 RID: 14821 public AudioClip audioClip; // Token: 0x040039E6 RID: 14822 [Range(0f, 1f)] public float volume = 1f; // Token: 0x040039E7 RID: 14823 [Range(0f, 2f)] public float pitchVariation; // Token: 0x040039E8 RID: 14824 [Range(-1f, 1f)] public float pitchShift; }