using System; using UnityEngine; // Token: 0x02000EA4 RID: 3748 [Serializable] public class SpecificRestrictionConfig where SelectorType : IComparable { // Token: 0x0400506A RID: 20586 [SerializeField] private string name; // Token: 0x0400506B RID: 20587 public SelectorType Selector; // Token: 0x0400506C RID: 20588 public ContentType Content = default(ContentType); }