using System; using UnityEngine; // Token: 0x02000992 RID: 2450 public class Test : MonoBehaviour { // Token: 0x04003374 RID: 13172 [SerializeField] private Test.HardwareFloatConfigType someFloat; // Token: 0x04003375 RID: 13173 [SerializeField] private Test.HardwareStringConfigType stringConfig; // Token: 0x04003376 RID: 13174 [SerializeField] private Test.PlatformStringConfigType pstringConfig; // Token: 0x02000993 RID: 2451 [Serializable] public class HardwareFloatConfigType : HardwareTypeConfig { } // Token: 0x02000994 RID: 2452 [Serializable] public class HardwareFloatConfig : HardwareSpecificConfig { } // Token: 0x02000995 RID: 2453 [Serializable] public class HardwareFloatConfigSet : HardwareSpecificConfigSet { } // Token: 0x02000996 RID: 2454 [Serializable] public class HardwareStringConfigType : HardwareTypeConfig { } // Token: 0x02000997 RID: 2455 [Serializable] public class HardwareStringConfig : HardwareSpecificConfig { } // Token: 0x02000998 RID: 2456 [Serializable] public class HardwareStringConfigSet : HardwareSpecificConfigSet { } // Token: 0x02000999 RID: 2457 [Serializable] public class PlatformStringConfigType : PlatformTypeConfig { } // Token: 0x0200099A RID: 2458 [Serializable] public class PlatformStringConfig : PlatformSpecificConfig { } // Token: 0x0200099B RID: 2459 [Serializable] public class PlatformStringConfigSet : PlatformSpecificConfigSet { } }