using System; using UnityEngine; namespace UTJ { // Token: 0x020002E6 RID: 742 public static class OHBDMDGNEND { // Token: 0x06009134 RID: 37172 RVA: 0x002BC4C4 File Offset: 0x002BA6C4 public static Mesh HOGJEIKKNKH() { Vector3[] array = new Vector3[] { new Vector3(1f, 1f, 0f), new Vector3(-1f, 1f, 0f), new Vector3(-1f, -1f, 0f), new Vector3(1f, -1f, 0f) }; int[] array2 = new int[] { 0, 1, 2, 2, 3, 0 }; return new Mesh { vertices = array, triangles = array2 }; } } }