using System; namespace UnityTest { // Token: 0x020012B1 RID: 4785 [Flags] public enum DCKAOPEPHHF { // Token: 0x04006649 RID: 26185 AfterPeriodOfTime = 1, // Token: 0x0400664A RID: 26186 Start = 2, // Token: 0x0400664B RID: 26187 Update = 4, // Token: 0x0400664C RID: 26188 FixedUpdate = 8, // Token: 0x0400664D RID: 26189 LateUpdate = 16, // Token: 0x0400664E RID: 26190 OnDestroy = 32, // Token: 0x0400664F RID: 26191 OnEnable = 64, // Token: 0x04006650 RID: 26192 OnDisable = 128, // Token: 0x04006651 RID: 26193 OnControllerColliderHit = 256, // Token: 0x04006652 RID: 26194 OnParticleCollision = 512, // Token: 0x04006653 RID: 26195 OnJointBreak = 1024, // Token: 0x04006654 RID: 26196 OnBecameInvisible = 2048, // Token: 0x04006655 RID: 26197 OnBecameVisible = 4096, // Token: 0x04006656 RID: 26198 OnTriggerEnter = 8192, // Token: 0x04006657 RID: 26199 OnTriggerExit = 16384, // Token: 0x04006658 RID: 26200 OnTriggerStay = 32768, // Token: 0x04006659 RID: 26201 OnCollisionEnter = 65536, // Token: 0x0400665A RID: 26202 OnCollisionExit = 131072, // Token: 0x0400665B RID: 26203 OnCollisionStay = 262144, // Token: 0x0400665C RID: 26204 OnTriggerEnter2D = 524288, // Token: 0x0400665D RID: 26205 OnTriggerExit2D = 1048576, // Token: 0x0400665E RID: 26206 OnTriggerStay2D = 2097152, // Token: 0x0400665F RID: 26207 OnCollisionEnter2D = 4194304, // Token: 0x04006660 RID: 26208 OnCollisionExit2D = 8388608, // Token: 0x04006661 RID: 26209 OnCollisionStay2D = 16777216 } }