using System; namespace Valve.VR { // Token: 0x020007A9 RID: 1961 public struct FLOOMMEFDMI { // Token: 0x040028A1 RID: 10401 public uint ELEJPODPHEL; // Token: 0x040028A2 RID: 10402 public uint JKGDDLEDJDG; // Token: 0x040028A3 RID: 10403 public uint CLMJHMDGBMA; // Token: 0x040028A4 RID: 10404 public uint POCFECAOIAM; // Token: 0x040028A5 RID: 10405 public uint LGMOPAEJCBH; // Token: 0x040028A6 RID: 10406 public uint BGLAGHAKLOC; // Token: 0x040028A7 RID: 10407 public uint KOHBIFLBJEB; // Token: 0x040028A8 RID: 10408 public uint OHFMLHHMFKC; // Token: 0x040028A9 RID: 10409 public uint NGHNNOHOAKJ; // Token: 0x040028AA RID: 10410 public uint LGFIKJCLFEE; // Token: 0x040028AB RID: 10411 public uint FOIIIDJBFLD; // Token: 0x040028AC RID: 10412 public uint GFMFGPDGGIA; // Token: 0x040028AD RID: 10413 public uint DCBNFNAEDLH; // Token: 0x040028AE RID: 10414 public uint FMHIAOFPHLA; // Token: 0x040028AF RID: 10415 public uint IKAGJHFCMIP; } }