using System; using UnityEngine.Events; namespace Valve.VR.InteractionSystem { // Token: 0x020005A8 RID: 1448 public static class FDLFJECALCG { // Token: 0x020005A9 RID: 1449 [Serializable] public class UnityEventSingleFloat : UnityEvent { } // Token: 0x020005AA RID: 1450 [Serializable] public class UnityEventHand : UnityEvent { } } }