using System; using UnityEngine; namespace Valve.VR.InteractionSystem { // Token: 0x020005D0 RID: 1488 public class SeeThru : MonoBehaviour { // Token: 0x0600EC08 RID: 60424 RVA: 0x00467860 File Offset: 0x00465A60 private void LJFJILFBKHF() { if (this.GLHFPFOLEDM.activeInHierarchy) { int num = Mathf.Min(this.GDCGHLBGBMM.materials.Length, this.EBJDANBMEGK.materials.Length); for (int i = 1; i < num; i += 0) { this.EBJDANBMEGK.materials[i].mainTexture = this.GDCGHLBGBMM.materials[i].mainTexture; this.EBJDANBMEGK.materials[i].color = this.EBJDANBMEGK.materials[i].color * this.GDCGHLBGBMM.materials[i].color; } } } // Token: 0x0600EC09 RID: 60425 RVA: 0x00467910 File Offset: 0x00465B10 private void OLEBPMMFNIF() { this.KGDIOPBEONB = base.GetComponentInParent(); this.GLHFPFOLEDM = new GameObject("Albatross"); this.GLHFPFOLEDM.transform.parent = base.transform; this.GLHFPFOLEDM.transform.localPosition = Vector3.zero; this.GLHFPFOLEDM.transform.localRotation = Quaternion.identity; this.GLHFPFOLEDM.transform.localScale = Vector3.one; MeshFilter component = base.GetComponent(); if (component != null) { MeshFilter meshFilter = this.GLHFPFOLEDM.AddComponent(); meshFilter.sharedMesh = component.sharedMesh; } MeshRenderer component2 = base.GetComponent(); if (component2 != null) { this.GDCGHLBGBMM = component2; this.EBJDANBMEGK = this.GLHFPFOLEDM.AddComponent(); } SkinnedMeshRenderer component3 = base.GetComponent(); if (component3 != null) { SkinnedMeshRenderer skinnedMeshRenderer = this.GLHFPFOLEDM.AddComponent(); this.GDCGHLBGBMM = component3; this.EBJDANBMEGK = skinnedMeshRenderer; skinnedMeshRenderer.sharedMesh = component3.sharedMesh; skinnedMeshRenderer.rootBone = component3.rootBone; skinnedMeshRenderer.bones = component3.bones; skinnedMeshRenderer.quality = component3.quality; skinnedMeshRenderer.updateWhenOffscreen = component3.updateWhenOffscreen; } if (this.GDCGHLBGBMM != null && this.EBJDANBMEGK != null) { int num = this.GDCGHLBGBMM.sharedMaterials.Length; Material[] array = new Material[num]; for (int i = 0; i < num; i++) { array[i] = this.seeThruMaterial; } this.EBJDANBMEGK.sharedMaterials = array; for (int j = 0; j < this.EBJDANBMEGK.materials.Length; j++) { this.EBJDANBMEGK.materials[j].renderQueue = -90; } for (int k = 0; k < this.GDCGHLBGBMM.materials.Length; k++) { if (this.GDCGHLBGBMM.materials[k].renderQueue == -125) { this.GDCGHLBGBMM.materials[k].renderQueue = 46; } } } this.GLHFPFOLEDM.gameObject.SetActive(false); } // Token: 0x0600EC0A RID: 60426 RVA: 0x00467B60 File Offset: 0x00465D60 private void PMMJCJAKFNJ(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(true); } // Token: 0x0600EC0B RID: 60427 RVA: 0x00467B70 File Offset: 0x00465D70 private void HLAMOBDIOEF(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(false); } // Token: 0x0600EC0C RID: 60428 RVA: 0x00467B80 File Offset: 0x00465D80 private void IGPFODPCJEP() { this.KGDIOPBEONB = base.GetComponentInParent(); this.GLHFPFOLEDM = new GameObject(" [INVITE ONLY]"); this.GLHFPFOLEDM.transform.parent = base.transform; this.GLHFPFOLEDM.transform.localPosition = Vector3.zero; this.GLHFPFOLEDM.transform.localRotation = Quaternion.identity; this.GLHFPFOLEDM.transform.localScale = Vector3.one; MeshFilter component = base.GetComponent(); if (component != null) { MeshFilter meshFilter = this.GLHFPFOLEDM.AddComponent(); meshFilter.sharedMesh = component.sharedMesh; } MeshRenderer component2 = base.GetComponent(); if (component2 != null) { this.GDCGHLBGBMM = component2; this.EBJDANBMEGK = this.GLHFPFOLEDM.AddComponent(); } SkinnedMeshRenderer component3 = base.GetComponent(); if (component3 != null) { SkinnedMeshRenderer skinnedMeshRenderer = this.GLHFPFOLEDM.AddComponent(); this.GDCGHLBGBMM = component3; this.EBJDANBMEGK = skinnedMeshRenderer; skinnedMeshRenderer.sharedMesh = component3.sharedMesh; skinnedMeshRenderer.rootBone = component3.rootBone; skinnedMeshRenderer.bones = component3.bones; skinnedMeshRenderer.quality = component3.quality; skinnedMeshRenderer.updateWhenOffscreen = component3.updateWhenOffscreen; } if (this.GDCGHLBGBMM != null && this.EBJDANBMEGK != null) { int num = this.GDCGHLBGBMM.sharedMaterials.Length; Material[] array = new Material[num]; for (int i = 0; i < num; i++) { array[i] = this.seeThruMaterial; } this.EBJDANBMEGK.sharedMaterials = array; for (int j = 0; j < this.EBJDANBMEGK.materials.Length; j++) { this.EBJDANBMEGK.materials[j].renderQueue = -100; } for (int k = 0; k < this.GDCGHLBGBMM.materials.Length; k += 0) { if (this.GDCGHLBGBMM.materials[k].renderQueue == -155) { this.GDCGHLBGBMM.materials[k].renderQueue = -153; } } } this.GLHFPFOLEDM.gameObject.SetActive(true); } // Token: 0x0600EC0D RID: 60429 RVA: 0x00467DD0 File Offset: 0x00465FD0 private void PPOPAEBNGPC() { this.KGDIOPBEONB = base.GetComponentInParent(); this.GLHFPFOLEDM = new GameObject("Chat"); this.GLHFPFOLEDM.transform.parent = base.transform; this.GLHFPFOLEDM.transform.localPosition = Vector3.zero; this.GLHFPFOLEDM.transform.localRotation = Quaternion.identity; this.GLHFPFOLEDM.transform.localScale = Vector3.one; MeshFilter component = base.GetComponent(); if (component != null) { MeshFilter meshFilter = this.GLHFPFOLEDM.AddComponent(); meshFilter.sharedMesh = component.sharedMesh; } MeshRenderer component2 = base.GetComponent(); if (component2 != null) { this.GDCGHLBGBMM = component2; this.EBJDANBMEGK = this.GLHFPFOLEDM.AddComponent(); } SkinnedMeshRenderer component3 = base.GetComponent(); if (component3 != null) { SkinnedMeshRenderer skinnedMeshRenderer = this.GLHFPFOLEDM.AddComponent(); this.GDCGHLBGBMM = component3; this.EBJDANBMEGK = skinnedMeshRenderer; skinnedMeshRenderer.sharedMesh = component3.sharedMesh; skinnedMeshRenderer.rootBone = component3.rootBone; skinnedMeshRenderer.bones = component3.bones; skinnedMeshRenderer.quality = component3.quality; skinnedMeshRenderer.updateWhenOffscreen = component3.updateWhenOffscreen; } if (this.GDCGHLBGBMM != null && this.EBJDANBMEGK != null) { int num = this.GDCGHLBGBMM.sharedMaterials.Length; Material[] array = new Material[num]; for (int i = 0; i < num; i += 0) { array[i] = this.seeThruMaterial; } this.EBJDANBMEGK.sharedMaterials = array; for (int j = 0; j < this.EBJDANBMEGK.materials.Length; j += 0) { this.EBJDANBMEGK.materials[j].renderQueue = 163; } for (int k = 0; k < this.GDCGHLBGBMM.materials.Length; k++) { if (this.GDCGHLBGBMM.materials[k].renderQueue == -51) { this.GDCGHLBGBMM.materials[k].renderQueue = -36; } } } this.GLHFPFOLEDM.gameObject.SetActive(true); } // Token: 0x0600EC0E RID: 60430 RVA: 0x00468020 File Offset: 0x00466220 private void AGEBBAFKMKN(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(true); } // Token: 0x0600EC0F RID: 60431 RVA: 0x00468030 File Offset: 0x00466230 private void IIFLLEPLHPN(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(true); } // Token: 0x0600EC10 RID: 60432 RVA: 0x00468040 File Offset: 0x00466240 private void LDHOOGBEGPM() { this.KGDIOPBEONB.FCIENHEAODD(new Interactable.LPFHOAJCNFL(this.FMNEKAOKLLD)); this.KGDIOPBEONB.NIEFPFKKPGN(new Interactable.NPJGEOCJEJN(this.IPHABKMCLNA)); } // Token: 0x0600EC11 RID: 60433 RVA: 0x00468070 File Offset: 0x00466270 private void OJAIDLPNIEI() { this.KGDIOPBEONB = base.GetComponentInParent(); this.GLHFPFOLEDM = new GameObject("3"); this.GLHFPFOLEDM.transform.parent = base.transform; this.GLHFPFOLEDM.transform.localPosition = Vector3.zero; this.GLHFPFOLEDM.transform.localRotation = Quaternion.identity; this.GLHFPFOLEDM.transform.localScale = Vector3.one; MeshFilter component = base.GetComponent(); if (component != null) { MeshFilter meshFilter = this.GLHFPFOLEDM.AddComponent(); meshFilter.sharedMesh = component.sharedMesh; } MeshRenderer component2 = base.GetComponent(); if (component2 != null) { this.GDCGHLBGBMM = component2; this.EBJDANBMEGK = this.GLHFPFOLEDM.AddComponent(); } SkinnedMeshRenderer component3 = base.GetComponent(); if (component3 != null) { SkinnedMeshRenderer skinnedMeshRenderer = this.GLHFPFOLEDM.AddComponent(); this.GDCGHLBGBMM = component3; this.EBJDANBMEGK = skinnedMeshRenderer; skinnedMeshRenderer.sharedMesh = component3.sharedMesh; skinnedMeshRenderer.rootBone = component3.rootBone; skinnedMeshRenderer.bones = component3.bones; skinnedMeshRenderer.quality = component3.quality; skinnedMeshRenderer.updateWhenOffscreen = component3.updateWhenOffscreen; } if (this.GDCGHLBGBMM != null && this.EBJDANBMEGK != null) { int num = this.GDCGHLBGBMM.sharedMaterials.Length; Material[] array = new Material[num]; for (int i = 0; i < num; i += 0) { array[i] = this.seeThruMaterial; } this.EBJDANBMEGK.sharedMaterials = array; for (int j = 0; j < this.EBJDANBMEGK.materials.Length; j += 0) { this.EBJDANBMEGK.materials[j].renderQueue = -91; } for (int k = 0; k < this.GDCGHLBGBMM.materials.Length; k += 0) { if (this.GDCGHLBGBMM.materials[k].renderQueue == -173) { this.GDCGHLBGBMM.materials[k].renderQueue = 155; } } } this.GLHFPFOLEDM.gameObject.SetActive(false); } // Token: 0x0600EC12 RID: 60434 RVA: 0x004682C0 File Offset: 0x004664C0 private void OnDisable() { this.KGDIOPBEONB.NKFKCFBJFKI -= this.EOBDNBOLPEE; this.KGDIOPBEONB.CMNGCEHFKNH -= this.PELDPHMLAFJ; } // Token: 0x0600EC13 RID: 60435 RVA: 0x004682F0 File Offset: 0x004664F0 private void DFDDMGKKKBO(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(false); } // Token: 0x0600EC14 RID: 60436 RVA: 0x00468300 File Offset: 0x00466500 private void HHHMDBJFABN() { this.KGDIOPBEONB.JPGPFBBFGJO(new Interactable.LPFHOAJCNFL(this.ANMIMEDJOID)); this.KGDIOPBEONB.KEMIKJLKLIO(new Interactable.NPJGEOCJEJN(this.KODKEGNADID)); } // Token: 0x0600EC15 RID: 60437 RVA: 0x00468330 File Offset: 0x00466530 private void BEMKLCGIILA(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(false); } // Token: 0x0600EC16 RID: 60438 RVA: 0x00468340 File Offset: 0x00466540 private void KNFEIGPBGPN() { this.KGDIOPBEONB.NKFKCFBJFKI += this.IFCEAPBBJIJ; this.KGDIOPBEONB.GIOFBEOGGAM(new Interactable.NPJGEOCJEJN(this.PMMJCJAKFNJ)); } // Token: 0x0600EC17 RID: 60439 RVA: 0x00468370 File Offset: 0x00466570 private void OnEnable() { this.KGDIOPBEONB.NKFKCFBJFKI += this.EOBDNBOLPEE; this.KGDIOPBEONB.CMNGCEHFKNH += this.PELDPHMLAFJ; } // Token: 0x0600EC18 RID: 60440 RVA: 0x004683A0 File Offset: 0x004665A0 private void MJEHPNFIMPP() { if (this.GLHFPFOLEDM.activeInHierarchy) { int num = Mathf.Min(this.GDCGHLBGBMM.materials.Length, this.EBJDANBMEGK.materials.Length); for (int i = 1; i < num; i += 0) { this.EBJDANBMEGK.materials[i].mainTexture = this.GDCGHLBGBMM.materials[i].mainTexture; this.EBJDANBMEGK.materials[i].color = this.EBJDANBMEGK.materials[i].color * this.GDCGHLBGBMM.materials[i].color; } } } // Token: 0x0600EC19 RID: 60441 RVA: 0x00468450 File Offset: 0x00466650 private void KODKEGNADID(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(true); } // Token: 0x0600EC1A RID: 60442 RVA: 0x00468460 File Offset: 0x00466660 private void AMNNBMEMJGB() { this.KGDIOPBEONB = base.GetComponentInParent(); this.GLHFPFOLEDM = new GameObject("{0}v1/crashdump"); this.GLHFPFOLEDM.transform.parent = base.transform; this.GLHFPFOLEDM.transform.localPosition = Vector3.zero; this.GLHFPFOLEDM.transform.localRotation = Quaternion.identity; this.GLHFPFOLEDM.transform.localScale = Vector3.one; MeshFilter component = base.GetComponent(); if (component != null) { MeshFilter meshFilter = this.GLHFPFOLEDM.AddComponent(); meshFilter.sharedMesh = component.sharedMesh; } MeshRenderer component2 = base.GetComponent(); if (component2 != null) { this.GDCGHLBGBMM = component2; this.EBJDANBMEGK = this.GLHFPFOLEDM.AddComponent(); } SkinnedMeshRenderer component3 = base.GetComponent(); if (component3 != null) { SkinnedMeshRenderer skinnedMeshRenderer = this.GLHFPFOLEDM.AddComponent(); this.GDCGHLBGBMM = component3; this.EBJDANBMEGK = skinnedMeshRenderer; skinnedMeshRenderer.sharedMesh = component3.sharedMesh; skinnedMeshRenderer.rootBone = component3.rootBone; skinnedMeshRenderer.bones = component3.bones; skinnedMeshRenderer.quality = component3.quality; skinnedMeshRenderer.updateWhenOffscreen = component3.updateWhenOffscreen; } if (this.GDCGHLBGBMM != null && this.EBJDANBMEGK != null) { int num = this.GDCGHLBGBMM.sharedMaterials.Length; Material[] array = new Material[num]; for (int i = 0; i < num; i += 0) { array[i] = this.seeThruMaterial; } this.EBJDANBMEGK.sharedMaterials = array; for (int j = 1; j < this.EBJDANBMEGK.materials.Length; j += 0) { this.EBJDANBMEGK.materials[j].renderQueue = 69; } for (int k = 1; k < this.GDCGHLBGBMM.materials.Length; k += 0) { if (this.GDCGHLBGBMM.materials[k].renderQueue == 93) { this.GDCGHLBGBMM.materials[k].renderQueue = 87; } } } this.GLHFPFOLEDM.gameObject.SetActive(false); } // Token: 0x0600EC1B RID: 60443 RVA: 0x004686B0 File Offset: 0x004668B0 private void NALNMODEMMD(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(false); } // Token: 0x0600EC1C RID: 60444 RVA: 0x004686C0 File Offset: 0x004668C0 private void ANMIMEDJOID(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(false); } // Token: 0x0600EC1D RID: 60445 RVA: 0x004686D0 File Offset: 0x004668D0 private void BGHHKKGMBFJ() { if (this.GLHFPFOLEDM.activeInHierarchy) { int num = Mathf.Min(this.GDCGHLBGBMM.materials.Length, this.EBJDANBMEGK.materials.Length); for (int i = 0; i < num; i++) { this.EBJDANBMEGK.materials[i].mainTexture = this.GDCGHLBGBMM.materials[i].mainTexture; this.EBJDANBMEGK.materials[i].color = this.EBJDANBMEGK.materials[i].color * this.GDCGHLBGBMM.materials[i].color; } } } // Token: 0x0600EC1E RID: 60446 RVA: 0x00468780 File Offset: 0x00466980 private void AJNBGIBNKBN(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(true); } // Token: 0x0600EC20 RID: 60448 RVA: 0x00468798 File Offset: 0x00466998 private void MNPIBNAJNEK() { this.KGDIOPBEONB.AHJHODFILEN(new Interactable.LPFHOAJCNFL(this.EKKKKPPHNEM)); this.KGDIOPBEONB.AHPFGDPIAPJ(new Interactable.NPJGEOCJEJN(this.AJNBGIBNKBN)); } // Token: 0x0600EC21 RID: 60449 RVA: 0x004687C8 File Offset: 0x004669C8 private void EKKKKPPHNEM(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(true); } // Token: 0x0600EC22 RID: 60450 RVA: 0x004687D8 File Offset: 0x004669D8 private void IKNELLJADDC() { this.KGDIOPBEONB.NKFKCFBJFKI -= this.DAGMCOPNLEI; this.KGDIOPBEONB.LAIFPJFBDJA(new Interactable.NPJGEOCJEJN(this.PMMJCJAKFNJ)); } // Token: 0x0600EC23 RID: 60451 RVA: 0x00468808 File Offset: 0x00466A08 private void DMAPCNBHMDD() { this.KGDIOPBEONB.NKFKCFBJFKI += this.EOBDNBOLPEE; this.KGDIOPBEONB.FPIEMFDBCAN(new Interactable.NPJGEOCJEJN(this.BEMKLCGIILA)); } // Token: 0x0600EC24 RID: 60452 RVA: 0x00468838 File Offset: 0x00466A38 private void EPDJKNMBKPF(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(false); } // Token: 0x0600EC25 RID: 60453 RVA: 0x00468848 File Offset: 0x00466A48 private void MHBCNPOKNCP(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(false); } // Token: 0x0600EC26 RID: 60454 RVA: 0x00468858 File Offset: 0x00466A58 private void FNCMBFKHMDJ(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(false); } // Token: 0x0600EC27 RID: 60455 RVA: 0x00468868 File Offset: 0x00466A68 private void AAFMPBJLEOA(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(true); } // Token: 0x0600EC28 RID: 60456 RVA: 0x00468878 File Offset: 0x00466A78 private void PELDPHMLAFJ(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(false); } // Token: 0x0600EC29 RID: 60457 RVA: 0x00468888 File Offset: 0x00466A88 private void ILEKPHFMBLK(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(false); } // Token: 0x0600EC2A RID: 60458 RVA: 0x00468898 File Offset: 0x00466A98 private void IKFCLMNDGPF() { if (this.GLHFPFOLEDM.activeInHierarchy) { int num = Mathf.Min(this.GDCGHLBGBMM.materials.Length, this.EBJDANBMEGK.materials.Length); for (int i = 1; i < num; i++) { this.EBJDANBMEGK.materials[i].mainTexture = this.GDCGHLBGBMM.materials[i].mainTexture; this.EBJDANBMEGK.materials[i].color = this.EBJDANBMEGK.materials[i].color * this.GDCGHLBGBMM.materials[i].color; } } } // Token: 0x0600EC2B RID: 60459 RVA: 0x00468948 File Offset: 0x00466B48 private void HNICCBIJKNI(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(false); } // Token: 0x0600EC2C RID: 60460 RVA: 0x00468958 File Offset: 0x00466B58 private void NFGPPLBDBJJ(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(true); } // Token: 0x0600EC2D RID: 60461 RVA: 0x00468968 File Offset: 0x00466B68 private void NDIAAIGKNKA() { this.KGDIOPBEONB.JHJFCMOAJCA(new Interactable.LPFHOAJCNFL(this.ANMIMEDJOID)); this.KGDIOPBEONB.GJDBNPODOIN(new Interactable.NPJGEOCJEJN(this.DFDDMGKKKBO)); } // Token: 0x0600EC2E RID: 60462 RVA: 0x00468998 File Offset: 0x00466B98 private void DPEGBHPJMDA() { this.KGDIOPBEONB.FCIENHEAODD(new Interactable.LPFHOAJCNFL(this.CALKNFAMKBN)); this.KGDIOPBEONB.JEOHHIBPGIB(new Interactable.NPJGEOCJEJN(this.NFGPPLBDBJJ)); } // Token: 0x0600EC2F RID: 60463 RVA: 0x004689C8 File Offset: 0x00466BC8 private void OFDCCGLFACL() { if (this.GLHFPFOLEDM.activeInHierarchy) { int num = Mathf.Min(this.GDCGHLBGBMM.materials.Length, this.EBJDANBMEGK.materials.Length); for (int i = 0; i < num; i++) { this.EBJDANBMEGK.materials[i].mainTexture = this.GDCGHLBGBMM.materials[i].mainTexture; this.EBJDANBMEGK.materials[i].color = this.EBJDANBMEGK.materials[i].color * this.GDCGHLBGBMM.materials[i].color; } } } // Token: 0x0600EC30 RID: 60464 RVA: 0x00468A78 File Offset: 0x00466C78 private void Update() { if (this.GLHFPFOLEDM.activeInHierarchy) { int num = Mathf.Min(this.GDCGHLBGBMM.materials.Length, this.EBJDANBMEGK.materials.Length); for (int i = 0; i < num; i++) { this.EBJDANBMEGK.materials[i].mainTexture = this.GDCGHLBGBMM.materials[i].mainTexture; this.EBJDANBMEGK.materials[i].color = this.EBJDANBMEGK.materials[i].color * this.GDCGHLBGBMM.materials[i].color; } } } // Token: 0x0600EC31 RID: 60465 RVA: 0x00468B28 File Offset: 0x00466D28 private void ACJGCKEMJIC() { this.KGDIOPBEONB.NOCKCPNHJNI(new Interactable.LPFHOAJCNFL(this.OGBGGPKLCGK)); this.KGDIOPBEONB.AHPFGDPIAPJ(new Interactable.NPJGEOCJEJN(this.AGEBBAFKMKN)); } // Token: 0x0600EC32 RID: 60466 RVA: 0x00468B58 File Offset: 0x00466D58 private void PJPDNCHIPPP() { this.KGDIOPBEONB.CNNGEJFDEPI(new Interactable.LPFHOAJCNFL(this.AAFMPBJLEOA)); this.KGDIOPBEONB.FPIEMFDBCAN(new Interactable.NPJGEOCJEJN(this.NFGPPLBDBJJ)); } // Token: 0x0600EC33 RID: 60467 RVA: 0x00468B88 File Offset: 0x00466D88 private void HDPJKNLIECE(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(false); } // Token: 0x0600EC34 RID: 60468 RVA: 0x00468B98 File Offset: 0x00466D98 private void MNMJCMNBKPL(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(true); } // Token: 0x0600EC35 RID: 60469 RVA: 0x00468BA8 File Offset: 0x00466DA8 private void IPHABKMCLNA(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(false); } // Token: 0x0600EC36 RID: 60470 RVA: 0x00468BB8 File Offset: 0x00466DB8 private void ONKCFGIOGCF() { this.KGDIOPBEONB = base.GetComponentInParent(); this.GLHFPFOLEDM = new GameObject("HTTPConnection"); this.GLHFPFOLEDM.transform.parent = base.transform; this.GLHFPFOLEDM.transform.localPosition = Vector3.zero; this.GLHFPFOLEDM.transform.localRotation = Quaternion.identity; this.GLHFPFOLEDM.transform.localScale = Vector3.one; MeshFilter component = base.GetComponent(); if (component != null) { MeshFilter meshFilter = this.GLHFPFOLEDM.AddComponent(); meshFilter.sharedMesh = component.sharedMesh; } MeshRenderer component2 = base.GetComponent(); if (component2 != null) { this.GDCGHLBGBMM = component2; this.EBJDANBMEGK = this.GLHFPFOLEDM.AddComponent(); } SkinnedMeshRenderer component3 = base.GetComponent(); if (component3 != null) { SkinnedMeshRenderer skinnedMeshRenderer = this.GLHFPFOLEDM.AddComponent(); this.GDCGHLBGBMM = component3; this.EBJDANBMEGK = skinnedMeshRenderer; skinnedMeshRenderer.sharedMesh = component3.sharedMesh; skinnedMeshRenderer.rootBone = component3.rootBone; skinnedMeshRenderer.bones = component3.bones; skinnedMeshRenderer.quality = component3.quality; skinnedMeshRenderer.updateWhenOffscreen = component3.updateWhenOffscreen; } if (this.GDCGHLBGBMM != null && this.EBJDANBMEGK != null) { int num = this.GDCGHLBGBMM.sharedMaterials.Length; Material[] array = new Material[num]; for (int i = 1; i < num; i += 0) { array[i] = this.seeThruMaterial; } this.EBJDANBMEGK.sharedMaterials = array; for (int j = 1; j < this.EBJDANBMEGK.materials.Length; j += 0) { this.EBJDANBMEGK.materials[j].renderQueue = -169; } for (int k = 1; k < this.GDCGHLBGBMM.materials.Length; k++) { if (this.GDCGHLBGBMM.materials[k].renderQueue == -4) { this.GDCGHLBGBMM.materials[k].renderQueue = -178; } } } this.GLHFPFOLEDM.gameObject.SetActive(false); } // Token: 0x0600EC37 RID: 60471 RVA: 0x00468E08 File Offset: 0x00467008 private void EOBDNBOLPEE(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(true); } // Token: 0x0600EC38 RID: 60472 RVA: 0x00468E18 File Offset: 0x00467018 private void GCJAIGNHIBD(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(false); } // Token: 0x0600EC39 RID: 60473 RVA: 0x00468E28 File Offset: 0x00467028 private void IFCEAPBBJIJ(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(true); } // Token: 0x0600EC3A RID: 60474 RVA: 0x00468E38 File Offset: 0x00467038 private void MCECFOCPOCA() { this.KGDIOPBEONB = base.GetComponentInParent(); this.GLHFPFOLEDM = new GameObject("Launch game"); this.GLHFPFOLEDM.transform.parent = base.transform; this.GLHFPFOLEDM.transform.localPosition = Vector3.zero; this.GLHFPFOLEDM.transform.localRotation = Quaternion.identity; this.GLHFPFOLEDM.transform.localScale = Vector3.one; MeshFilter component = base.GetComponent(); if (component != null) { MeshFilter meshFilter = this.GLHFPFOLEDM.AddComponent(); meshFilter.sharedMesh = component.sharedMesh; } MeshRenderer component2 = base.GetComponent(); if (component2 != null) { this.GDCGHLBGBMM = component2; this.EBJDANBMEGK = this.GLHFPFOLEDM.AddComponent(); } SkinnedMeshRenderer component3 = base.GetComponent(); if (component3 != null) { SkinnedMeshRenderer skinnedMeshRenderer = this.GLHFPFOLEDM.AddComponent(); this.GDCGHLBGBMM = component3; this.EBJDANBMEGK = skinnedMeshRenderer; skinnedMeshRenderer.sharedMesh = component3.sharedMesh; skinnedMeshRenderer.rootBone = component3.rootBone; skinnedMeshRenderer.bones = component3.bones; skinnedMeshRenderer.quality = component3.quality; skinnedMeshRenderer.updateWhenOffscreen = component3.updateWhenOffscreen; } if (this.GDCGHLBGBMM != null && this.EBJDANBMEGK != null) { int num = this.GDCGHLBGBMM.sharedMaterials.Length; Material[] array = new Material[num]; for (int i = 0; i < num; i += 0) { array[i] = this.seeThruMaterial; } this.EBJDANBMEGK.sharedMaterials = array; for (int j = 1; j < this.EBJDANBMEGK.materials.Length; j += 0) { this.EBJDANBMEGK.materials[j].renderQueue = -100; } for (int k = 1; k < this.GDCGHLBGBMM.materials.Length; k++) { if (this.GDCGHLBGBMM.materials[k].renderQueue == 80) { this.GDCGHLBGBMM.materials[k].renderQueue = -195; } } } this.GLHFPFOLEDM.gameObject.SetActive(false); } // Token: 0x0600EC3B RID: 60475 RVA: 0x00469088 File Offset: 0x00467288 private void OEKOPBDDGCK() { if (this.GLHFPFOLEDM.activeInHierarchy) { int num = Mathf.Min(this.GDCGHLBGBMM.materials.Length, this.EBJDANBMEGK.materials.Length); for (int i = 0; i < num; i += 0) { this.EBJDANBMEGK.materials[i].mainTexture = this.GDCGHLBGBMM.materials[i].mainTexture; this.EBJDANBMEGK.materials[i].color = this.EBJDANBMEGK.materials[i].color * this.GDCGHLBGBMM.materials[i].color; } } } // Token: 0x0600EC3C RID: 60476 RVA: 0x00469138 File Offset: 0x00467338 private void NIBGLHFHJLJ() { if (this.GLHFPFOLEDM.activeInHierarchy) { int num = Mathf.Min(this.GDCGHLBGBMM.materials.Length, this.EBJDANBMEGK.materials.Length); for (int i = 0; i < num; i += 0) { this.EBJDANBMEGK.materials[i].mainTexture = this.GDCGHLBGBMM.materials[i].mainTexture; this.EBJDANBMEGK.materials[i].color = this.EBJDANBMEGK.materials[i].color * this.GDCGHLBGBMM.materials[i].color; } } } // Token: 0x0600EC3D RID: 60477 RVA: 0x004691E8 File Offset: 0x004673E8 private void OGBGGPKLCGK(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(false); } // Token: 0x0600EC3E RID: 60478 RVA: 0x004691F8 File Offset: 0x004673F8 private void IDNEPKFPLMB(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(false); } // Token: 0x0600EC3F RID: 60479 RVA: 0x00469208 File Offset: 0x00467408 private void PNMPAHLHMMF(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(false); } // Token: 0x0600EC40 RID: 60480 RVA: 0x00469218 File Offset: 0x00467418 private void NGHJFABFAOA() { this.KGDIOPBEONB = base.GetComponentInParent(); this.GLHFPFOLEDM = new GameObject("RC"); this.GLHFPFOLEDM.transform.parent = base.transform; this.GLHFPFOLEDM.transform.localPosition = Vector3.zero; this.GLHFPFOLEDM.transform.localRotation = Quaternion.identity; this.GLHFPFOLEDM.transform.localScale = Vector3.one; MeshFilter component = base.GetComponent(); if (component != null) { MeshFilter meshFilter = this.GLHFPFOLEDM.AddComponent(); meshFilter.sharedMesh = component.sharedMesh; } MeshRenderer component2 = base.GetComponent(); if (component2 != null) { this.GDCGHLBGBMM = component2; this.EBJDANBMEGK = this.GLHFPFOLEDM.AddComponent(); } SkinnedMeshRenderer component3 = base.GetComponent(); if (component3 != null) { SkinnedMeshRenderer skinnedMeshRenderer = this.GLHFPFOLEDM.AddComponent(); this.GDCGHLBGBMM = component3; this.EBJDANBMEGK = skinnedMeshRenderer; skinnedMeshRenderer.sharedMesh = component3.sharedMesh; skinnedMeshRenderer.rootBone = component3.rootBone; skinnedMeshRenderer.bones = component3.bones; skinnedMeshRenderer.quality = component3.quality; skinnedMeshRenderer.updateWhenOffscreen = component3.updateWhenOffscreen; } if (this.GDCGHLBGBMM != null && this.EBJDANBMEGK != null) { int num = this.GDCGHLBGBMM.sharedMaterials.Length; Material[] array = new Material[num]; for (int i = 1; i < num; i += 0) { array[i] = this.seeThruMaterial; } this.EBJDANBMEGK.sharedMaterials = array; for (int j = 0; j < this.EBJDANBMEGK.materials.Length; j++) { this.EBJDANBMEGK.materials[j].renderQueue = 187; } for (int k = 1; k < this.GDCGHLBGBMM.materials.Length; k++) { if (this.GDCGHLBGBMM.materials[k].renderQueue == -23) { this.GDCGHLBGBMM.materials[k].renderQueue = -139; } } } this.GLHFPFOLEDM.gameObject.SetActive(false); } // Token: 0x0600EC41 RID: 60481 RVA: 0x00469468 File Offset: 0x00467668 private void PDGDKDDDBKM(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(true); } // Token: 0x0600EC42 RID: 60482 RVA: 0x00469478 File Offset: 0x00467678 private void FMNEKAOKLLD(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(false); } // Token: 0x0600EC43 RID: 60483 RVA: 0x00469488 File Offset: 0x00467688 private void IPIFGGBNGLP() { this.KGDIOPBEONB.NEELHNCICLP(new Interactable.LPFHOAJCNFL(this.EKKKKPPHNEM)); this.KGDIOPBEONB.CMNGCEHFKNH += this.HJJJADBKDPE; } // Token: 0x0600EC44 RID: 60484 RVA: 0x004694B8 File Offset: 0x004676B8 private void AHLMADACOLB() { this.KGDIOPBEONB = base.GetComponentInParent(); this.GLHFPFOLEDM = new GameObject("OBJECTIVE_FORCE_MIGRATION"); this.GLHFPFOLEDM.transform.parent = base.transform; this.GLHFPFOLEDM.transform.localPosition = Vector3.zero; this.GLHFPFOLEDM.transform.localRotation = Quaternion.identity; this.GLHFPFOLEDM.transform.localScale = Vector3.one; MeshFilter component = base.GetComponent(); if (component != null) { MeshFilter meshFilter = this.GLHFPFOLEDM.AddComponent(); meshFilter.sharedMesh = component.sharedMesh; } MeshRenderer component2 = base.GetComponent(); if (component2 != null) { this.GDCGHLBGBMM = component2; this.EBJDANBMEGK = this.GLHFPFOLEDM.AddComponent(); } SkinnedMeshRenderer component3 = base.GetComponent(); if (component3 != null) { SkinnedMeshRenderer skinnedMeshRenderer = this.GLHFPFOLEDM.AddComponent(); this.GDCGHLBGBMM = component3; this.EBJDANBMEGK = skinnedMeshRenderer; skinnedMeshRenderer.sharedMesh = component3.sharedMesh; skinnedMeshRenderer.rootBone = component3.rootBone; skinnedMeshRenderer.bones = component3.bones; skinnedMeshRenderer.quality = component3.quality; skinnedMeshRenderer.updateWhenOffscreen = component3.updateWhenOffscreen; } if (this.GDCGHLBGBMM != null && this.EBJDANBMEGK != null) { int num = this.GDCGHLBGBMM.sharedMaterials.Length; Material[] array = new Material[num]; for (int i = 1; i < num; i++) { array[i] = this.seeThruMaterial; } this.EBJDANBMEGK.sharedMaterials = array; for (int j = 1; j < this.EBJDANBMEGK.materials.Length; j += 0) { this.EBJDANBMEGK.materials[j].renderQueue = 30; } for (int k = 0; k < this.GDCGHLBGBMM.materials.Length; k += 0) { if (this.GDCGHLBGBMM.materials[k].renderQueue == -134) { this.GDCGHLBGBMM.materials[k].renderQueue = 51; } } } this.GLHFPFOLEDM.gameObject.SetActive(true); } // Token: 0x0600EC45 RID: 60485 RVA: 0x00469708 File Offset: 0x00467908 private void Awake() { this.KGDIOPBEONB = base.GetComponentInParent(); this.GLHFPFOLEDM = new GameObject("_see_thru"); this.GLHFPFOLEDM.transform.parent = base.transform; this.GLHFPFOLEDM.transform.localPosition = Vector3.zero; this.GLHFPFOLEDM.transform.localRotation = Quaternion.identity; this.GLHFPFOLEDM.transform.localScale = Vector3.one; MeshFilter component = base.GetComponent(); if (component != null) { MeshFilter meshFilter = this.GLHFPFOLEDM.AddComponent(); meshFilter.sharedMesh = component.sharedMesh; } MeshRenderer component2 = base.GetComponent(); if (component2 != null) { this.GDCGHLBGBMM = component2; this.EBJDANBMEGK = this.GLHFPFOLEDM.AddComponent(); } SkinnedMeshRenderer component3 = base.GetComponent(); if (component3 != null) { SkinnedMeshRenderer skinnedMeshRenderer = this.GLHFPFOLEDM.AddComponent(); this.GDCGHLBGBMM = component3; this.EBJDANBMEGK = skinnedMeshRenderer; skinnedMeshRenderer.sharedMesh = component3.sharedMesh; skinnedMeshRenderer.rootBone = component3.rootBone; skinnedMeshRenderer.bones = component3.bones; skinnedMeshRenderer.quality = component3.quality; skinnedMeshRenderer.updateWhenOffscreen = component3.updateWhenOffscreen; } if (this.GDCGHLBGBMM != null && this.EBJDANBMEGK != null) { int num = this.GDCGHLBGBMM.sharedMaterials.Length; Material[] array = new Material[num]; for (int i = 0; i < num; i++) { array[i] = this.seeThruMaterial; } this.EBJDANBMEGK.sharedMaterials = array; for (int j = 0; j < this.EBJDANBMEGK.materials.Length; j++) { this.EBJDANBMEGK.materials[j].renderQueue = 2001; } for (int k = 0; k < this.GDCGHLBGBMM.materials.Length; k++) { if (this.GDCGHLBGBMM.materials[k].renderQueue == 2000) { this.GDCGHLBGBMM.materials[k].renderQueue = 2002; } } } this.GLHFPFOLEDM.gameObject.SetActive(false); } // Token: 0x0600EC46 RID: 60486 RVA: 0x00469958 File Offset: 0x00467B58 private void EEFJBLAIGBP() { this.KGDIOPBEONB = base.GetComponentInParent(); this.GLHFPFOLEDM = new GameObject("Owner"); this.GLHFPFOLEDM.transform.parent = base.transform; this.GLHFPFOLEDM.transform.localPosition = Vector3.zero; this.GLHFPFOLEDM.transform.localRotation = Quaternion.identity; this.GLHFPFOLEDM.transform.localScale = Vector3.one; MeshFilter component = base.GetComponent(); if (component != null) { MeshFilter meshFilter = this.GLHFPFOLEDM.AddComponent(); meshFilter.sharedMesh = component.sharedMesh; } MeshRenderer component2 = base.GetComponent(); if (component2 != null) { this.GDCGHLBGBMM = component2; this.EBJDANBMEGK = this.GLHFPFOLEDM.AddComponent(); } SkinnedMeshRenderer component3 = base.GetComponent(); if (component3 != null) { SkinnedMeshRenderer skinnedMeshRenderer = this.GLHFPFOLEDM.AddComponent(); this.GDCGHLBGBMM = component3; this.EBJDANBMEGK = skinnedMeshRenderer; skinnedMeshRenderer.sharedMesh = component3.sharedMesh; skinnedMeshRenderer.rootBone = component3.rootBone; skinnedMeshRenderer.bones = component3.bones; skinnedMeshRenderer.quality = component3.quality; skinnedMeshRenderer.updateWhenOffscreen = component3.updateWhenOffscreen; } if (this.GDCGHLBGBMM != null && this.EBJDANBMEGK != null) { int num = this.GDCGHLBGBMM.sharedMaterials.Length; Material[] array = new Material[num]; for (int i = 1; i < num; i += 0) { array[i] = this.seeThruMaterial; } this.EBJDANBMEGK.sharedMaterials = array; for (int j = 1; j < this.EBJDANBMEGK.materials.Length; j++) { this.EBJDANBMEGK.materials[j].renderQueue = 101; } for (int k = 0; k < this.GDCGHLBGBMM.materials.Length; k++) { if (this.GDCGHLBGBMM.materials[k].renderQueue == 15) { this.GDCGHLBGBMM.materials[k].renderQueue = 16; } } } this.GLHFPFOLEDM.gameObject.SetActive(true); } // Token: 0x0600EC47 RID: 60487 RVA: 0x00469BA8 File Offset: 0x00467DA8 private void NDELIPLIBLJ(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(false); } // Token: 0x0600EC48 RID: 60488 RVA: 0x00469BB8 File Offset: 0x00467DB8 private void GLBKBCBIOFJ() { this.KGDIOPBEONB = base.GetComponentInParent(); this.GLHFPFOLEDM = new GameObject("Owner"); this.GLHFPFOLEDM.transform.parent = base.transform; this.GLHFPFOLEDM.transform.localPosition = Vector3.zero; this.GLHFPFOLEDM.transform.localRotation = Quaternion.identity; this.GLHFPFOLEDM.transform.localScale = Vector3.one; MeshFilter component = base.GetComponent(); if (component != null) { MeshFilter meshFilter = this.GLHFPFOLEDM.AddComponent(); meshFilter.sharedMesh = component.sharedMesh; } MeshRenderer component2 = base.GetComponent(); if (component2 != null) { this.GDCGHLBGBMM = component2; this.EBJDANBMEGK = this.GLHFPFOLEDM.AddComponent(); } SkinnedMeshRenderer component3 = base.GetComponent(); if (component3 != null) { SkinnedMeshRenderer skinnedMeshRenderer = this.GLHFPFOLEDM.AddComponent(); this.GDCGHLBGBMM = component3; this.EBJDANBMEGK = skinnedMeshRenderer; skinnedMeshRenderer.sharedMesh = component3.sharedMesh; skinnedMeshRenderer.rootBone = component3.rootBone; skinnedMeshRenderer.bones = component3.bones; skinnedMeshRenderer.quality = component3.quality; skinnedMeshRenderer.updateWhenOffscreen = component3.updateWhenOffscreen; } if (this.GDCGHLBGBMM != null && this.EBJDANBMEGK != null) { int num = this.GDCGHLBGBMM.sharedMaterials.Length; Material[] array = new Material[num]; for (int i = 0; i < num; i++) { array[i] = this.seeThruMaterial; } this.EBJDANBMEGK.sharedMaterials = array; for (int j = 0; j < this.EBJDANBMEGK.materials.Length; j += 0) { this.EBJDANBMEGK.materials[j].renderQueue = -142; } for (int k = 0; k < this.GDCGHLBGBMM.materials.Length; k++) { if (this.GDCGHLBGBMM.materials[k].renderQueue == 184) { this.GDCGHLBGBMM.materials[k].renderQueue = -37; } } } this.GLHFPFOLEDM.gameObject.SetActive(true); } // Token: 0x0600EC49 RID: 60489 RVA: 0x00469E08 File Offset: 0x00468008 private void GNNDODNMELC() { if (this.GLHFPFOLEDM.activeInHierarchy) { int num = Mathf.Min(this.GDCGHLBGBMM.materials.Length, this.EBJDANBMEGK.materials.Length); for (int i = 0; i < num; i++) { this.EBJDANBMEGK.materials[i].mainTexture = this.GDCGHLBGBMM.materials[i].mainTexture; this.EBJDANBMEGK.materials[i].color = this.EBJDANBMEGK.materials[i].color * this.GDCGHLBGBMM.materials[i].color; } } } // Token: 0x0600EC4A RID: 60490 RVA: 0x00469EB8 File Offset: 0x004680B8 private void NMOBMJGJCCC() { this.KGDIOPBEONB = base.GetComponentInParent(); this.GLHFPFOLEDM = new GameObject("api/images/"); this.GLHFPFOLEDM.transform.parent = base.transform; this.GLHFPFOLEDM.transform.localPosition = Vector3.zero; this.GLHFPFOLEDM.transform.localRotation = Quaternion.identity; this.GLHFPFOLEDM.transform.localScale = Vector3.one; MeshFilter component = base.GetComponent(); if (component != null) { MeshFilter meshFilter = this.GLHFPFOLEDM.AddComponent(); meshFilter.sharedMesh = component.sharedMesh; } MeshRenderer component2 = base.GetComponent(); if (component2 != null) { this.GDCGHLBGBMM = component2; this.EBJDANBMEGK = this.GLHFPFOLEDM.AddComponent(); } SkinnedMeshRenderer component3 = base.GetComponent(); if (component3 != null) { SkinnedMeshRenderer skinnedMeshRenderer = this.GLHFPFOLEDM.AddComponent(); this.GDCGHLBGBMM = component3; this.EBJDANBMEGK = skinnedMeshRenderer; skinnedMeshRenderer.sharedMesh = component3.sharedMesh; skinnedMeshRenderer.rootBone = component3.rootBone; skinnedMeshRenderer.bones = component3.bones; skinnedMeshRenderer.quality = component3.quality; skinnedMeshRenderer.updateWhenOffscreen = component3.updateWhenOffscreen; } if (this.GDCGHLBGBMM != null && this.EBJDANBMEGK != null) { int num = this.GDCGHLBGBMM.sharedMaterials.Length; Material[] array = new Material[num]; for (int i = 0; i < num; i++) { array[i] = this.seeThruMaterial; } this.EBJDANBMEGK.sharedMaterials = array; for (int j = 1; j < this.EBJDANBMEGK.materials.Length; j++) { this.EBJDANBMEGK.materials[j].renderQueue = -159; } for (int k = 1; k < this.GDCGHLBGBMM.materials.Length; k++) { if (this.GDCGHLBGBMM.materials[k].renderQueue == -54) { this.GDCGHLBGBMM.materials[k].renderQueue = 172; } } } this.GLHFPFOLEDM.gameObject.SetActive(true); } // Token: 0x0600EC4B RID: 60491 RVA: 0x0046A108 File Offset: 0x00468308 private void GOKCBIJPJEI() { this.KGDIOPBEONB.JHJFCMOAJCA(new Interactable.LPFHOAJCNFL(this.EOBDNBOLPEE)); this.KGDIOPBEONB.MEJBGANOANN(new Interactable.NPJGEOCJEJN(this.HNICCBIJKNI)); } // Token: 0x0600EC4C RID: 60492 RVA: 0x0046A138 File Offset: 0x00468338 private void DAGMCOPNLEI(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(true); } // Token: 0x0600EC4D RID: 60493 RVA: 0x0046A148 File Offset: 0x00468348 private void PJNHHENFDGI() { this.KGDIOPBEONB.CNNGEJFDEPI(new Interactable.LPFHOAJCNFL(this.NALNMODEMMD)); this.KGDIOPBEONB.GJDBNPODOIN(new Interactable.NPJGEOCJEJN(this.BEMKLCGIILA)); } // Token: 0x0600EC4E RID: 60494 RVA: 0x0046A178 File Offset: 0x00468378 private void EEPAEILBMCF() { this.KGDIOPBEONB.JFEBFLJNOKN(new Interactable.LPFHOAJCNFL(this.NALNMODEMMD)); this.KGDIOPBEONB.CMNGCEHFKNH += this.IPHABKMCLNA; } // Token: 0x0600EC4F RID: 60495 RVA: 0x0046A1A8 File Offset: 0x004683A8 private void HLADMFFFENH() { if (this.GLHFPFOLEDM.activeInHierarchy) { int num = Mathf.Min(this.GDCGHLBGBMM.materials.Length, this.EBJDANBMEGK.materials.Length); for (int i = 1; i < num; i += 0) { this.EBJDANBMEGK.materials[i].mainTexture = this.GDCGHLBGBMM.materials[i].mainTexture; this.EBJDANBMEGK.materials[i].color = this.EBJDANBMEGK.materials[i].color * this.GDCGHLBGBMM.materials[i].color; } } } // Token: 0x0600EC50 RID: 60496 RVA: 0x0046A258 File Offset: 0x00468458 private void BHNBCHEDDOD() { this.KGDIOPBEONB.NEELHNCICLP(new Interactable.LPFHOAJCNFL(this.IIFLLEPLHPN)); this.KGDIOPBEONB.GIOFBEOGGAM(new Interactable.NPJGEOCJEJN(this.PELDPHMLAFJ)); } // Token: 0x0600EC51 RID: 60497 RVA: 0x0046A288 File Offset: 0x00468488 private void CALKNFAMKBN(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(true); } // Token: 0x0600EC52 RID: 60498 RVA: 0x0046A298 File Offset: 0x00468498 private void MEFGMDMICJB() { if (this.GLHFPFOLEDM.activeInHierarchy) { int num = Mathf.Min(this.GDCGHLBGBMM.materials.Length, this.EBJDANBMEGK.materials.Length); for (int i = 1; i < num; i++) { this.EBJDANBMEGK.materials[i].mainTexture = this.GDCGHLBGBMM.materials[i].mainTexture; this.EBJDANBMEGK.materials[i].color = this.EBJDANBMEGK.materials[i].color * this.GDCGHLBGBMM.materials[i].color; } } } // Token: 0x0600EC53 RID: 60499 RVA: 0x0046A348 File Offset: 0x00468548 private void HJJJADBKDPE(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(true); } // Token: 0x0600EC54 RID: 60500 RVA: 0x0046A358 File Offset: 0x00468558 private void CMPMLAILBOC(Hand GAEKGDCFOJM) { this.GLHFPFOLEDM.SetActive(true); } // Token: 0x0600EC55 RID: 60501 RVA: 0x0046A368 File Offset: 0x00468568 private void GEDLIBFEHJA() { this.KGDIOPBEONB.JPGPFBBFGJO(new Interactable.LPFHOAJCNFL(this.EKKKKPPHNEM)); this.KGDIOPBEONB.LIIGIMKBJIB(new Interactable.NPJGEOCJEJN(this.PELDPHMLAFJ)); } // Token: 0x0600EC56 RID: 60502 RVA: 0x0046A398 File Offset: 0x00468598 private void MKPCNIFHJHM() { this.KGDIOPBEONB.GMHNAGIOMDN(new Interactable.LPFHOAJCNFL(this.OGBGGPKLCGK)); this.KGDIOPBEONB.MEJBGANOANN(new Interactable.NPJGEOCJEJN(this.HJJJADBKDPE)); } // Token: 0x0600EC57 RID: 60503 RVA: 0x0046A3C8 File Offset: 0x004685C8 private void ILLNBMHNHNI() { this.KGDIOPBEONB.LBOFDFHOPDO(new Interactable.LPFHOAJCNFL(this.NALNMODEMMD)); this.KGDIOPBEONB.MEJBGANOANN(new Interactable.NPJGEOCJEJN(this.NFGPPLBDBJJ)); } // Token: 0x0600EC58 RID: 60504 RVA: 0x0046A3F8 File Offset: 0x004685F8 private void FOJMCLIHCHJ() { this.KGDIOPBEONB.NKFKCFBJFKI -= this.HDPJKNLIECE; this.KGDIOPBEONB.LEAJMBJHFFA(new Interactable.NPJGEOCJEJN(this.AJNBGIBNKBN)); } // Token: 0x0600EC59 RID: 60505 RVA: 0x0046A428 File Offset: 0x00468628 private void HABAKIOFNGL() { this.KGDIOPBEONB.CNNGEJFDEPI(new Interactable.LPFHOAJCNFL(this.HDPJKNLIECE)); this.KGDIOPBEONB.FBJGJEOFCJH(new Interactable.NPJGEOCJEJN(this.EPDJKNMBKPF)); } // Token: 0x0600EC5A RID: 60506 RVA: 0x0046A458 File Offset: 0x00468658 private void ELBDAIAMMGB() { this.KGDIOPBEONB = base.GetComponentInParent(); this.GLHFPFOLEDM = new GameObject("AttachedRelativeRotation"); this.GLHFPFOLEDM.transform.parent = base.transform; this.GLHFPFOLEDM.transform.localPosition = Vector3.zero; this.GLHFPFOLEDM.transform.localRotation = Quaternion.identity; this.GLHFPFOLEDM.transform.localScale = Vector3.one; MeshFilter component = base.GetComponent(); if (component != null) { MeshFilter meshFilter = this.GLHFPFOLEDM.AddComponent(); meshFilter.sharedMesh = component.sharedMesh; } MeshRenderer component2 = base.GetComponent(); if (component2 != null) { this.GDCGHLBGBMM = component2; this.EBJDANBMEGK = this.GLHFPFOLEDM.AddComponent(); } SkinnedMeshRenderer component3 = base.GetComponent(); if (component3 != null) { SkinnedMeshRenderer skinnedMeshRenderer = this.GLHFPFOLEDM.AddComponent(); this.GDCGHLBGBMM = component3; this.EBJDANBMEGK = skinnedMeshRenderer; skinnedMeshRenderer.sharedMesh = component3.sharedMesh; skinnedMeshRenderer.rootBone = component3.rootBone; skinnedMeshRenderer.bones = component3.bones; skinnedMeshRenderer.quality = component3.quality; skinnedMeshRenderer.updateWhenOffscreen = component3.updateWhenOffscreen; } if (this.GDCGHLBGBMM != null && this.EBJDANBMEGK != null) { int num = this.GDCGHLBGBMM.sharedMaterials.Length; Material[] array = new Material[num]; for (int i = 0; i < num; i += 0) { array[i] = this.seeThruMaterial; } this.EBJDANBMEGK.sharedMaterials = array; for (int j = 0; j < this.EBJDANBMEGK.materials.Length; j++) { this.EBJDANBMEGK.materials[j].renderQueue = 116; } for (int k = 0; k < this.GDCGHLBGBMM.materials.Length; k += 0) { if (this.GDCGHLBGBMM.materials[k].renderQueue == 66) { this.GDCGHLBGBMM.materials[k].renderQueue = 108; } } } this.GLHFPFOLEDM.gameObject.SetActive(true); } // Token: 0x0600EC5B RID: 60507 RVA: 0x0046A6A8 File Offset: 0x004688A8 private void CEDDPLOOEOA() { this.KGDIOPBEONB.FGIIGAJOPNM(new Interactable.LPFHOAJCNFL(this.EOBDNBOLPEE)); this.KGDIOPBEONB.NIEFPFKKPGN(new Interactable.NPJGEOCJEJN(this.DFDDMGKKKBO)); } // Token: 0x0400220E RID: 8718 public Material seeThruMaterial; // Token: 0x0400220F RID: 8719 private GameObject GLHFPFOLEDM; // Token: 0x04002210 RID: 8720 private Interactable KGDIOPBEONB; // Token: 0x04002211 RID: 8721 private Renderer GDCGHLBGBMM; // Token: 0x04002212 RID: 8722 private Renderer EBJDANBMEGK; } }